36 if (!net_game || !obj)
return;
56 if (!net_game || !obj || !sys)
return;
74 if (!net_game || !obj || !sys)
return;
95 if (!net_game || !obj)
return;
108 Print(
"NetObjKill preparing respawn for %s\n", obj->
Name());
116 Print(
"NetObjKill no respawn for %s\n", obj->
Name());
127 const Ship* fc1,
const Ship* fc2,
int transtype)
130 if (!net_game || !obj)
return;
155 if (!net_game || !obj)
return;
183 if (!net_game || !obj)
return;
199 if (!net_game || !wep)
return;
232 if (!net_game || !wep || !shot)
return;
266 if (!net_game || !shot)
return;
283 if (!net_game || !name || !*name || !text || !*text)
return;
306 if (!net_game || !name)
return;
311 ::Print(
"NetUtil::SendElemRequest name: '%s'\n", name);
321 if (!net_game || !elem)
return;
359 if (!net_game || !carrier)
return;
378 if (!net_game || !elem || !navpt)
return;
399 if (!net_game || !elem)
return;
415 if (!net_game || !obj)
return;