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NetUser.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: NetUser.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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This class represents a user connecting to the multiplayer lobby
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*/
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#ifndef NetUser_h
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#define NetUser_h
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#include "
Types.h
"
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#include "
NetAddr.h
"
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#include "
NetLobby.h
"
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#include "
Color.h
"
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// +-------------------------------------------------------------------+
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class
Player
;
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// +-------------------------------------------------------------------+
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class
NetUser
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"NetUser"
; }
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NetUser
(
const
char
*
name
);
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NetUser
(
const
Player
* player);
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virtual
~NetUser
();
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int
operator ==
(
const
NetUser
& u)
const
{
return
this
== &u; }
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const
Text
&
Name
()
const
{
return
name
; }
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const
Text
&
Pass
()
const
{
return
pass
; }
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const
NetAddr
&
GetAddress
()
const
{
return
addr
; }
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Color
GetColor
()
const
{
return
color
; }
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const
Text
&
GetSessionID
()
const
{
return
session_id
; }
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DWORD
GetNetID
()
const
{
return
netid
; }
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bool
IsHost
()
const
{
return
host
; }
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int
AuthLevel
()
const
{
return
auth_level
; }
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int
AuthState
()
const
{
return
auth_state
; }
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const
char
*
Salt
()
const
{
return
salt
; }
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bool
IsAuthOK
()
const
;
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const
Text
&
Squadron
()
const
{
return
squadron
; }
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const
Text
&
Signature
()
const
{
return
signature
; }
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int
Rank
()
const
{
return
rank
; }
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int
FlightTime
()
const
{
return
flight_time
; }
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int
Missions
()
const
{
return
missions
; }
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int
Kills
()
const
{
return
kills
; }
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int
Losses
()
const
{
return
losses
; }
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void
SetName
(
const
char
* n) {
name
= n; }
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void
SetPass
(
const
char
* p) {
pass
= p; }
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void
SetAddress
(
const
NetAddr
& a)
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{
addr
= a; }
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void
SetColor
(
Color
c) {
color
= c; }
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void
SetNetID
(DWORD
id
) {
netid
= id; }
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void
SetSessionID
(
Text
s) {
session_id
= s; }
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void
SetHost
(
bool
h) {
host
= h; }
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void
SetAuthLevel
(
int
n) {
auth_level
= n; }
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void
SetAuthState
(
int
n) {
auth_state
= n; }
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void
SetSalt
(
const
char
* s) { strcpy_s(
salt
, s);}
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void
SetSquadron
(
const
char
* s) {
squadron
= s; }
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void
SetSignature
(
const
char
* s){
signature
= s; }
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void
SetRank
(
int
n) {
rank
= n; }
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void
SetFlightTime
(
int
n) {
flight_time
= n;}
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void
SetMissions
(
int
n) {
missions
= n; }
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void
SetKills
(
int
n) {
kills
= n; }
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void
SetLosses
(
int
n) {
losses
= n; }
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Text
GetDescription
();
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protected
:
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Text
name
;
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Text
pass
;
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Text
session_id
;
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NetAddr
addr
;
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DWORD
netid
;
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Color
color
;
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bool
host
;
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// authentication:
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int
auth_state
;
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int
auth_level
;
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char
salt
[33];
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// stats:
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Text
squadron
;
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Text
signature
;
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int
rank
;
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int
flight_time
;
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int
missions
;
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int
kills
;
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int
losses
;
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};
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// +-------------------------------------------------------------------+
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#endif NetUser_h
Stars45
NetUser.h
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