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NetUnitDlg.h
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1 /* Project Starshatter 4.5
2  Destroyer Studios LLC
3  Copyright © 1997-2004. All Rights Reserved.
4 
5  SUBSYSTEM: Stars.exe
6  FILE: NetUnitDlg.h
7  AUTHOR: John DiCamillo
8 
9 
10  OVERVIEW
11  ========
12  Multiplayer Unit Selection Dialog Active Window class
13 */
14 
15 #ifndef NetUnitDlg_h
16 #define NetUnitDlg_h
17 
18 #include "Types.h"
19 #include "FormWindow.h"
20 #include "Bitmap.h"
21 #include "Button.h"
22 #include "ComboBox.h"
23 #include "ListBox.h"
24 #include "EditBox.h"
25 #include "Font.h"
26 
27 // +--------------------------------------------------------------------+
28 
29 class MenuScreen;
30 class NetClientConfig;
31 class NetLobby;
32 class NetChatEntry;
33 class NetUser;
34 
35 // +--------------------------------------------------------------------+
36 
37 class NetUnitDlg : public FormWindow
38 {
39 public:
40  NetUnitDlg(Screen* s, FormDef& def, MenuScreen* mgr);
41  virtual ~NetUnitDlg();
42 
43  virtual void RegisterControls();
44  virtual void Show();
45  virtual void ExecFrame();
46 
47  // Operations:
48  virtual void OnSelect(AWEvent* event);
49  virtual void OnUnit(AWEvent* event);
50  virtual void OnMap(AWEvent* event);
51  virtual void OnUnMap(AWEvent* event);
52  virtual void OnBan(AWEvent* event);
53  virtual void OnBanConfirm(AWEvent* event);
54  virtual void OnApply(AWEvent* event);
55  virtual void OnCancel(AWEvent* event);
56 
57  virtual void ExecLobbyFrame();
58 
59  virtual bool GetHostMode() const { return host_mode; }
60  virtual void SetHostMode(bool h) { host_mode = h; }
61 
62 protected:
63  virtual void GetAvailable();
64  virtual void GetUnits();
65  virtual void GetChat();
66  virtual void SendChat(Text msg);
67  virtual void CheckUnitMapping();
68 
70 
75 
82 
84 
85  int last_chat;
87  bool host_mode;
88 };
89 
90 // +--------------------------------------------------------------------+
91 
92 #endif NetUnitDlg_h
93