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NetServerConfig.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars
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FILE: NetServerConfig.h
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AUTHOR: John DiCamillo
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*/
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#ifndef NetServerConfig_h
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#define NetServerConfig_h
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#include "
Types.h
"
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#include "
Game.h
"
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#include "
Text.h
"
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// +--------------------------------------------------------------------+
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class
NetAddr
;
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class
NetUser
;
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// +--------------------------------------------------------------------+
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class
NetServerConfig
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"NetServerConfig"
; }
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NetServerConfig
();
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~NetServerConfig
();
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enum
GAME_TYPE
{
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NET_GAME_LAN
,
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NET_GAME_PRIVATE
,
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NET_GAME_PUBLIC
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};
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const
Text
&
Name
()
const
{
return
name; }
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const
Text
&
GetAdminName
()
const
{
return
admin_name; }
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const
Text
&
GetAdminPass
()
const
{
return
admin_pass; }
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const
Text
&
GetGamePass
()
const
{
return
game_pass; }
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const
Text
&
GetMission
()
const
{
return
mission; }
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WORD
GetAdminPort
()
const
{
return
admin_port; }
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WORD
GetLobbyPort
()
const
{
return
lobby_port; }
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WORD
GetGamePort
()
const
{
return
game_port; }
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int
GetPoolsize
()
const
{
return
poolsize; }
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int
GetSessionTimeout
()
const
{
return
session_timeout; }
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int
GetGameType
()
const
{
return
game_type; }
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int
GetAuthLevel
()
const
{
return
auth_level; }
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void
SetName
(
const
char
* s) { name = Clean(s); }
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void
SetAdminName
(
const
char
* s){ admin_name = Clean(s); }
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void
SetAdminPass
(
const
char
* s){ admin_pass = Clean(s); }
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void
SetGamePass
(
const
char
* s) { game_pass = Clean(s); }
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void
SetMission
(
const
char
* s) { mission = Clean(s); }
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void
SetGameType
(
int
t) { game_type = t; }
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void
SetAdminPort
(WORD p) { admin_port = p; }
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void
SetLobbyPort
(WORD p) { lobby_port = p; }
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void
SetGamePort
(WORD p) { game_port = p; }
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void
SetPoolsize
(
int
s) { poolsize = s; }
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void
SetSessionTimeout
(
int
t) { session_timeout = t; }
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void
SetAuthLevel
(
int
n) { auth_level = n; }
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void
Load
();
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void
Save
();
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bool
IsUserBanned
(
NetUser
* user);
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void
BanUser
(
NetUser
* user);
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static
void
Initialize
();
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static
void
Close
();
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static
NetServerConfig
*
GetInstance
() {
return
instance; }
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private
:
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void
LoadBanList();
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Text
Clean(
const
char
* s);
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Text
name;
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Text
admin_name;
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Text
admin_pass;
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Text
game_pass;
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Text
mission;
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WORD admin_port;
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WORD lobby_port;
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WORD game_port;
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int
poolsize;
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int
session_timeout;
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int
game_type;
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int
auth_level;
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List<NetAddr>
banned_addrs;
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List<Text>
banned_names;
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static
NetServerConfig
* instance;
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};
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#endif NetServerConfig_h
Stars45
NetServerConfig.h
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