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NetPlayer.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
2
Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: NetPlayer.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Network Player (Director) class
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*/
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#ifndef NetPlayer_h
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#define NetPlayer_h
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#include "
Types.h
"
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#include "
Geometry.h
"
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#include "
Director.h
"
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#include "
SimObject.h
"
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#include "
List.h
"
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#include "
Text.h
"
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// +--------------------------------------------------------------------+
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class
Sim
;
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class
Ship
;
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class
NetMsg
;
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class
NetObjLoc
;
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class
NetObjHyper
;
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class
NetObjTarget
;
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class
NetObjEmcon
;
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class
NetSysDamage
;
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class
NetSysStatus
;
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class
NetWepTrigger
;
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class
NetWepRelease
;
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class
NetWepDestroy
;
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class
NetCommMsg
;
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// +--------------------------------------------------------------------+
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class
NetPlayer
:
public
Director
,
public
SimObserver
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"NetPlayer"
; }
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NetPlayer
(DWORD nid) :
netid
(nid),
objid
(0),
ship
(0),
iff
(0) { }
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~NetPlayer
();
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int
operator ==
(
const
NetPlayer
& p)
const
{
return
netid
== p.
netid
; }
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DWORD
GetNetID
()
const
{
return
netid
; }
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DWORD
GetObjID
()
const
{
return
objid
; }
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void
SetObjID
(DWORD o) {
objid
= o; }
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int
GetIFF
()
const
{
return
iff
; }
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Ship
*
GetShip
()
const
{
return
ship
; }
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void
SetShip
(
Ship
* s);
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const
char
*
Name
()
const
{
return
name
; }
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void
SetName
(
const
char
* n) {
name
= n; }
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const
char
*
SerialNumber
()
const
{
return
serno
; }
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void
SetSerialNumber
(
const
char
* n) {
serno
= n; }
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virtual
void
ExecFrame
(
double
seconds);
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bool
DoObjLoc
(
NetObjLoc
* obj_loc);
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bool
DoObjHyper
(
NetObjHyper
* obj_hyper);
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bool
DoObjTarget
(
NetObjTarget
* obj_target);
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bool
DoObjEmcon
(
NetObjEmcon
* obj_emcon);
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bool
DoWepTrigger
(
NetWepTrigger
* trigger);
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bool
DoWepRelease
(
NetWepRelease
* release);
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bool
DoCommMessage
(
NetCommMsg
* comm_msg);
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bool
DoSysDamage
(
NetSysDamage
* sys_damage);
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bool
DoSysStatus
(
NetSysStatus
* sys_status);
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virtual
int
Type
()
const
{
return
2; }
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virtual
bool
Update
(
SimObject
* obj);
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virtual
const
char
*
GetObserverName
()
const
;
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protected
:
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DWORD
netid
;
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DWORD
objid
;
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Text
name
;
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Text
serno
;
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Ship
*
ship
;
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int
iff
;
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Point
loc_error
;
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double
bleed_time
;
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};
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// +--------------------------------------------------------------------+
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#endif NetPlayer_h
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Stars45
NetPlayer.h
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