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NetLobbyClient.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: NetLobbyClient.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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UDP-oriented network lobby client class
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*/
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#ifndef NetLobbyClient_h
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#define NetLobbyClient_h
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#include "
NetLobby.h
"
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#include "
NetClientConfig.h
"
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// +-------------------------------------------------------------------+
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class
NetLobbyClient
:
public
NetLobby
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{
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public
:
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NetLobbyClient
();
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NetLobbyClient
(
const
NetAddr
& server_addr);
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virtual
~NetLobbyClient
();
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int
operator ==
(
const
NetLobbyClient
& c)
const
{
return
this
== &c; }
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virtual
void
ExecFrame
();
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virtual
bool
Login
(
bool
host
=
false
);
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virtual
bool
Logout
();
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virtual
int
GetLastError
()
const
{
return
exit_code
; }
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// actions:
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virtual
bool
Ping
();
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virtual
void
GameStart
();
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virtual
void
GameStop
();
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virtual
void
BanUser
(
NetUser
* user);
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virtual
void
AddChat
(
NetUser
* user,
const
char
* msg,
bool
route=
true
);
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virtual
List<NetChatEntry>
&
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GetChat
();
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NetAddr
GetServerAddr
()
const
{
return
addr
; }
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virtual
bool
IsHost
()
const
{
return
host
; }
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virtual
bool
IsClient
()
const
{
return
true
; }
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virtual
List<NetUser>
&
GetUsers
();
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virtual
List<NetCampaignInfo>
&
GetCampaigns
();
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virtual
List<NetUnitEntry>
&
GetUnitMap
();
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virtual
void
MapUnit
(
int
n,
const
char
* user,
bool
lock=
false
);
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virtual
void
SelectMission
(DWORD
id
);
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virtual
Mission
*
GetSelectedMission
();
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virtual
List<ModInfo>
&
GetServerMods
();
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// overrides for ping support:
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virtual
const
Text
&
GetMachineInfo
();
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virtual
int
GetStatus
()
const
;
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virtual
int
NumUsers
();
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virtual
bool
HasHost
();
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virtual
WORD
GetGamePort
();
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protected
:
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virtual
void
SendData
(
int
type,
Text
msg);
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virtual
void
DoServerInfo
(
NetPeer
* peer,
Text
msg);
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virtual
void
DoServerMods
(
NetPeer
* peer,
Text
msg);
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virtual
void
DoAuthUser
(
NetPeer
* peer,
Text
msg);
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virtual
void
DoChat
(
NetPeer
* peer,
Text
msg);
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virtual
void
DoUserList
(
NetPeer
* peer,
Text
msg);
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virtual
void
DoMissionList
(
NetPeer
* peer,
Text
msg);
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virtual
void
DoMissionSelect
(
NetPeer
* peer,
Text
msg);
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virtual
void
DoMissionData
(
NetPeer
* peer,
Text
msg);
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virtual
void
DoUnitList
(
NetPeer
* peer,
Text
msg);
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virtual
void
DoMapUnit
(
NetPeer
* peer,
Text
msg);
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virtual
void
DoGameStart
(
NetPeer
* peer,
Text
msg);
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virtual
void
DoExit
(
NetPeer
* peer,
Text
msg);
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DWORD
server_id
;
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NetAddr
addr
;
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bool
host
;
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Text
gamepass
;
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int
exit_code
;
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NetServerInfo
server_info
;
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List<MissionInfo>
missions
;
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bool
temporary
;
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DWORD
ping_req_time
;
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DWORD
chat_req_time
;
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DWORD
user_req_time
;
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DWORD
camp_req_time
;
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DWORD
unit_req_time
;
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DWORD
mods_req_time
;
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};
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// +-------------------------------------------------------------------+
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#endif NetLobbyClient_h
Stars45
NetLobbyClient.h
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