Starshatter_Open
Open source Starshatter engine
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NetLobby.cpp File Reference
#include "MemDebug.h"
#include "NetLobby.h"
#include "NetLobbyClient.h"
#include "NetLobbyServer.h"
#include "NetClientConfig.h"
#include "NetServerConfig.h"
#include "NetChat.h"
#include "NetUser.h"
#include "NetMsg.h"
#include "NetData.h"
#include "NetLayer.h"
#include "Player.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "Campaign.h"
#include "Element.h"
#include "Mission.h"
#include "NetHost.h"
#include "Game.h"
#include "Light.h"
#include "parseutil.h"

Go to the source code of this file.

Variables

const int MAX_NET_FPS = 50
const int MIN_NET_FRAME = 1000 / MAX_NET_FPS
const DWORD SHIP_ID_START = 0x0010
const DWORD SHOT_ID_START = 0x0400

Variable Documentation

const int MAX_NET_FPS = 50

Definition at line 42 of file NetLobby.cpp.

const int MIN_NET_FRAME = 1000 / MAX_NET_FPS

Definition at line 43 of file NetLobby.cpp.

const DWORD SHIP_ID_START = 0x0010

Definition at line 45 of file NetLobby.cpp.

const DWORD SHOT_ID_START = 0x0400

Definition at line 46 of file NetLobby.cpp.