Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "NetGameServer.h"
#include "NetServerConfig.h"
#include "NetLobbyServer.h"
#include "NetPlayer.h"
#include "NetUser.h"
#include "NetMsg.h"
#include "NetData.h"
#include "StarServer.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "Shield.h"
#include "Sim.h"
#include "SimEvent.h"
#include "Element.h"
#include "HUDView.h"
#include "RadioMessage.h"
#include "RadioView.h"
#include "Instruction.h"
#include "Hangar.h"
#include "FlightDeck.h"
#include "Mission.h"
#include "NetLayer.h"
#include "NetHost.h"
#include "NetPeer.h"
#include "NetUtil.h"
#include "Game.h"
#include "Light.h"
Go to the source code of this file.
Functions | |
const char * | FormatGameTime () |
Variables | |
const int | MAX_NET_FPS = 20 |
const int | MIN_NET_FRAME = 1000 / MAX_NET_FPS |
const int MAX_NET_FPS = 20 |
Definition at line 47 of file NetGameServer.cpp.
const int MIN_NET_FRAME = 1000 / MAX_NET_FPS |
Definition at line 48 of file NetGameServer.cpp.