Starshatter_Open
Open source Starshatter engine
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NetGameClient.cpp File Reference
#include "MemDebug.h"
#include "NetGameClient.h"
#include "NetClientConfig.h"
#include "NetLobby.h"
#include "NetPlayer.h"
#include "NetData.h"
#include "NetUtil.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "Shield.h"
#include "Shot.h"
#include "Sim.h"
#include "SimEvent.h"
#include "Weapon.h"
#include "Element.h"
#include "Explosion.h"
#include "HUDView.h"
#include "RadioView.h"
#include "Instruction.h"
#include "Hangar.h"
#include "FlightDeck.h"
#include "Mission.h"
#include "NetMsg.h"
#include "NetHost.h"
#include "NetLayer.h"
#include "NetPeer.h"
#include "Game.h"
#include "Light.h"

Go to the source code of this file.

Functions

const char * FormatGameTime ()

Variables

const int MAX_NET_FPS = 20
const int MIN_NET_FRAME = 1000 / MAX_NET_FPS

Function Documentation

const char* FormatGameTime ( )

Definition at line 3796 of file Sim.cpp.


Variable Documentation

const int MAX_NET_FPS = 20

Definition at line 48 of file NetGameClient.cpp.

const int MIN_NET_FRAME = 1000 / MAX_NET_FPS

Definition at line 49 of file NetGameClient.cpp.