Starshatter_Open
Open source Starshatter engine
 All Classes Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
NetGame.cpp File Reference
#include "MemDebug.h"
#include "NetGame.h"
#include "NetGameClient.h"
#include "NetGameServer.h"
#include "NetClientConfig.h"
#include "NetServerConfig.h"
#include "NetPlayer.h"
#include "NetMsg.h"
#include "NetData.h"
#include "NetLayer.h"
#include "Player.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "Sim.h"
#include "Element.h"
#include "HUDView.h"
#include "NetHost.h"
#include "Game.h"
#include "Light.h"

Go to the source code of this file.

Variables

const int MAX_NET_FPS = 20
const int MIN_NET_FRAME = 1000 / MAX_NET_FPS
const DWORD SHIP_ID_START = 0x0010
const DWORD SHOT_ID_START = 0x0400

Variable Documentation

const int MAX_NET_FPS = 20

Definition at line 40 of file NetGame.cpp.

const int MIN_NET_FRAME = 1000 / MAX_NET_FPS

Definition at line 41 of file NetGame.cpp.

const DWORD SHIP_ID_START = 0x0010

Definition at line 43 of file NetGame.cpp.

const DWORD SHOT_ID_START = 0x0400

Definition at line 44 of file NetGame.cpp.