Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "NetGame.h"
#include "NetGameClient.h"
#include "NetGameServer.h"
#include "NetClientConfig.h"
#include "NetServerConfig.h"
#include "NetPlayer.h"
#include "NetMsg.h"
#include "NetData.h"
#include "NetLayer.h"
#include "Player.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "Sim.h"
#include "Element.h"
#include "HUDView.h"
#include "NetHost.h"
#include "Game.h"
#include "Light.h"
Go to the source code of this file.
Variables | |
const int | MAX_NET_FPS = 20 |
const int | MIN_NET_FRAME = 1000 / MAX_NET_FPS |
const DWORD | SHIP_ID_START = 0x0010 |
const DWORD | SHOT_ID_START = 0x0400 |
const int MAX_NET_FPS = 20 |
Definition at line 40 of file NetGame.cpp.
const int MIN_NET_FRAME = 1000 / MAX_NET_FPS |
Definition at line 41 of file NetGame.cpp.
const DWORD SHIP_ID_START = 0x0010 |
Definition at line 43 of file NetGame.cpp.
const DWORD SHOT_ID_START = 0x0400 |
Definition at line 44 of file NetGame.cpp.