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NetClientConfig.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars
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FILE: NetClientConfig.h
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AUTHOR: John DiCamillo
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*/
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#ifndef NetClientConfig_h
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#define NetClientConfig_h
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#include "
Types.h
"
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#include "
Game.h
"
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#include "
Text.h
"
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#include "
List.h
"
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#include "
NetAddr.h
"
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// +--------------------------------------------------------------------+
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class
NetLobbyClient
;
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class
NetServerInfo
;
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// +--------------------------------------------------------------------+
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class
NetClientConfig
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{
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public
:
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NetClientConfig
();
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~NetClientConfig
();
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void
AddServer
(
const
char
* name,
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const
char
* addr,
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WORD port,
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const
char
* password,
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bool
save=
false
);
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void
DelServer
(
int
index);
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List<NetServerInfo>
&
GetServerList
() {
return
servers; }
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NetServerInfo
*
GetServerInfo
(
int
n);
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void
Download
();
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void
Load
();
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void
Save
();
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void
SetServerIndex
(
int
n) { server_index = n; }
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int
GetServerIndex
()
const
{
return
server_index; }
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void
SetHostRequest
(
bool
n) { host_request = n; }
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bool
GetHostRequest
()
const
{
return
host_request; }
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NetServerInfo
*
GetSelectedServer
();
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void
CreateConnection
();
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NetLobbyClient
*
GetConnection
();
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bool
Login
();
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bool
Logout
();
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void
DropConnection
();
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static
void
Initialize
();
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static
void
Close
();
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static
NetClientConfig
*
GetInstance
() {
return
instance; }
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private
:
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List<NetServerInfo>
servers;
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int
server_index;
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bool
host_request;
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NetLobbyClient
* conn;
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static
NetClientConfig
* instance;
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};
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#endif NetClientConfig_h
Stars45
NetClientConfig.h
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