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MusicTrack.cpp
Go to the documentation of this file.
1
/* Project Starshatter 4.5
2
Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: MusicTrack.cpp
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AUTHOR: John DiCamillo
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9
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OVERVIEW
11
========
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Music Director class to manage selection, setup, and playback
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of background music tracks for both menu and game modes
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*/
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#include "
MemDebug.h
"
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#include "
MusicTrack.h
"
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#include "
MusicDirector.h
"
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#include "
Starshatter.h
"
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#include "
AudioConfig.h
"
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#include "
Game.h
"
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#include "
Sound.h
"
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26
// +-------------------------------------------------------------------+
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const
double
FADE_TIME
= 1.5;
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const
double
SILENCE
= -5000;
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// +-------------------------------------------------------------------+
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MusicTrack::MusicTrack
(
const
Text
& txt,
int
m,
int
n)
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: name(txt), sound(0), state(NONE), mode(m), index(n),
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fade(0), fade_time(
FADE_TIME
)
36
{
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long
max_vol = 0;
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if
(
mode
>=
MusicDirector::FLIGHT
)
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max_vol =
AudioConfig::GameMusic
();
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else
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max_vol =
AudioConfig::MenuMusic
();
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if
(max_vol <=
AudioConfig::Silence
())
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return
;
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name
.
setSensitive
(
false
);
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if
(
name
.
contains
(
".ogg"
)) {
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sound
=
Sound::CreateOggStream
(
name
);
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if
(
name
.
contains
(
"-loop"
)) {
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sound
->
SetFlags
(
Sound::STREAMED
|
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Sound::OGGVORBIS
|
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Sound::LOOP
|
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Sound::LOCKED
);
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}
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else
{
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sound
->
SetFlags
(
Sound::STREAMED
|
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Sound::OGGVORBIS
|
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Sound::LOCKED
);
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}
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sound
->
SetVolume
((
long
)
SILENCE
);
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}
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}
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MusicTrack::~MusicTrack
()
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{
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if
(
sound
) {
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sound
->
Stop
();
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sound
->
Release
();
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}
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}
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// +--------------------------------------------------------------------+
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void
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MusicTrack::ExecFrame
()
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{
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bool
music_pause =
false
;
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Starshatter
* stars =
Starshatter::GetInstance
();
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if
(stars) {
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music_pause = (stars->
GetGameMode
() ==
Starshatter::PLAY_MODE
) &&
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Game::Paused
();
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}
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if
(
sound
&& !music_pause) {
91
double
fvol = 1;
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long
volume = 0;
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switch
(
state
) {
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case
PLAY
:
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if
(
sound
->
IsReady
())
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sound
->
Play
();
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SetVolume
(volume);
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break
;
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case
FADE_IN
:
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if
(
sound
->
IsReady
())
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sound
->
Play
();
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if
(
fade
> 0) {
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fvol =
fade
/
fade_time
;
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volume = (long) (fvol *
SILENCE
);
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SetVolume
(volume);
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}
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if
(
fade
< 0.01)
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state
=
PLAY
;
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break
;
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case
FADE_OUT
:
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if
(
sound
->
IsReady
())
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sound
->
Play
();
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if
(
fade
> 0) {
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fvol = 1 -
fade
/
fade_time
;
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volume = (long) (fvol *
SILENCE
);
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SetVolume
(volume);
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}
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if
(
fade
< 0.01)
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state
=
STOP
;
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break
;
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case
STOP
:
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if
(
sound
->
IsPlaying
()) {
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sound
->
Stop
();
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sound
->
Release
();
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sound
= 0;
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}
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break
;
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}
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if
(
fade
> 0)
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fade
-=
Game::GUITime
();
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if
(
fade
< 0)
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fade
= 0;
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}
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}
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// +--------------------------------------------------------------------+
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void
149
MusicTrack::Play
()
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{
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state
=
PLAY
;
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fade
= 0;
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}
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void
156
MusicTrack::Stop
()
157
{
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state
=
STOP
;
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fade
= 0;
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}
161
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void
163
MusicTrack::FadeIn
()
164
{
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if
(
state
!=
FADE_IN
&&
state
!=
PLAY
) {
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state
=
FADE_IN
;
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fade
=
fade_time
;
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}
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}
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void
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MusicTrack::FadeOut
()
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{
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if
(
state
!=
FADE_OUT
&&
state
!=
STOP
) {
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state
=
FADE_OUT
;
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fade
=
fade_time
;
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}
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}
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// +--------------------------------------------------------------------+
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int
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MusicTrack::IsReady
()
const
184
{
185
if
(
sound
)
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return
sound
->
IsReady
();
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return
false
;
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}
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int
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MusicTrack::IsPlaying
()
const
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{
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if
(
sound
)
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return
sound
->
IsPlaying
();
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return
false
;
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}
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int
201
MusicTrack::IsDone
()
const
202
{
203
if
(
sound
)
204
return
sound
->
IsDone
() ||
sound
->
LoopCount
() >= 5;
205
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return
true
;
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}
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209
int
210
MusicTrack::IsLooped
()
const
211
{
212
if
(
sound
)
213
return
sound
->
IsDone
() ||
sound
->
LoopCount
() >= 4;
214
215
return
true
;
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}
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218
// +--------------------------------------------------------------------+
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220
long
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MusicTrack::GetVolume
()
const
222
{
223
if
(
sound
)
224
return
sound
->
GetVolume
();
225
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return
0;
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}
228
229
void
230
MusicTrack::SetVolume
(
long
v)
231
{
232
if
(
sound
) {
233
long
max_vol = 0;
234
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if
(
mode
>=
MusicDirector::FLIGHT
)
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max_vol =
AudioConfig::GameMusic
();
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else
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max_vol =
AudioConfig::MenuMusic
();
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if
(v > max_vol)
241
v = max_vol;
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sound
->
SetVolume
(v);
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}
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}
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247
double
248
MusicTrack::GetTotalTime
()
const
249
{
250
if
(
sound
)
251
return
sound
->
GetTotalTime
();
252
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return
0;
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}
255
256
double
257
MusicTrack::GetTimeRemaining
()
const
258
{
259
if
(
sound
)
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return
sound
->
GetTimeRemaining
();
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return
0;
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}
264
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double
266
MusicTrack::GetTimeElapsed
()
const
267
{
268
if
(
sound
)
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return
sound
->
GetTimeElapsed
();
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return
0;
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}
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Stars45
MusicTrack.cpp
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