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MsnWepDlg.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
2
Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: MsnWepDlg.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Mission Briefing Dialog Active Window class
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*/
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#ifndef MsnWepDlg_h
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#define MsnWepDlg_h
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#include "
Types.h
"
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#include "
FormWindow.h
"
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#include "
MsnDlg.h
"
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#include "
Bitmap.h
"
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#include "
Button.h
"
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#include "
ImageBox.h
"
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#include "
ListBox.h
"
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#include "
Font.h
"
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#include "
Text.h
"
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// +--------------------------------------------------------------------+
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class
PlanScreen
;
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class
Campaign
;
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class
Mission
;
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class
MissionElement
;
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class
HardPoint
;
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class
WeaponDesign
;
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// +--------------------------------------------------------------------+
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class
MsnWepDlg
:
public
FormWindow
,
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public
MsnDlg
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{
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public
:
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MsnWepDlg
(
Screen
* s,
FormDef
& def,
PlanScreen
* mgr);
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virtual
~MsnWepDlg
();
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virtual
void
RegisterControls
();
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virtual
void
ExecFrame
();
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virtual
void
Show
();
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// Operations:
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virtual
void
OnCommit
(
AWEvent
*
event
);
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virtual
void
OnCancel
(
AWEvent
* event);
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virtual
void
OnTabButton
(
AWEvent
* event);
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virtual
void
OnMount
(
AWEvent
* event);
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virtual
void
OnLoadout
(
AWEvent
* event);
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protected
:
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virtual
void
SetupControls
();
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virtual
void
BuildLists
();
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virtual
int
LoadToPointIndex
(
int
n);
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virtual
int
PointIndexToLoad
(
int
n,
int
index);
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ActiveWindow
*
lbl_element
;
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ActiveWindow
*
lbl_type
;
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ActiveWindow
*
lbl_weight
;
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ActiveWindow
*
player_desc
;
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ImageBox
*
beauty
;
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ActiveWindow
*
lbl_station
[8];
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ActiveWindow
*
lbl_desc
[8];
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Button
*
btn_load
[8][8];
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ListBox
*
loadout_list
;
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MissionElement
*
elem
;
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WeaponDesign
*
designs
[8];
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bool
mounts
[8][8];
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int
loads
[8];
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int
first_station
;
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Bitmap
led_off
;
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Bitmap
led_on
;
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};
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#endif MsnWepDlg_h
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Stars45
MsnWepDlg.h
Generated on Tue Jun 5 2012 20:47:00 for Starshatter_Open by
1.8.1