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ModInfo.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: ModInfo.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Information block for describing and deploying third party mods
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*/
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#ifndef ModInfo_h
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#define ModInfo_h
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#include "
Types.h
"
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#include "
Bitmap.h
"
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#include "
Text.h
"
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#include "
List.h
"
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// +-------------------------------------------------------------------+
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class
ModInfo
;
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class
ModCampaign
;
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class
ModCatalog
;
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// +-------------------------------------------------------------------+
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class
ModInfo
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"ModInfo"
; }
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ModInfo
();
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ModInfo
(
const
char
* filename);
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ModInfo
(
const
char
* name,
const
char
* version,
const
char
* url);
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~ModInfo
();
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int
operator ==
(
const
ModInfo
& m)
const
{
return
name.
length
() && name == m.name; }
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const
Text
&
Name
()
const
{
return
name; }
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const
Text
&
Description
()
const
{
return
desc; }
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const
Text
&
Author
()
const
{
return
author; }
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const
Text
&
URL
()
const
{
return
url; }
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const
Text
&
Filename
()
const
{
return
filename; }
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const
Text
&
Copyright
()
const
{
return
copyright; }
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Bitmap
*
LogoImage
()
const
{
return
logo; }
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const
Text
&
Version
()
const
{
return
version; }
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bool
Distribute
()
const
{
return
distribute; }
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bool
IsEnabled
()
const
{
return
enabled; }
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List<ModCampaign>
&
GetCampaigns
() {
return
campaigns; }
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bool
Load
(
const
char
* filename);
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bool
ParseModInfo
(
const
char
* buffer);
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bool
Enable
();
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bool
Disable
();
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private
:
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Text
name;
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Text
desc;
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Text
author;
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Text
url;
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Text
filename;
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Text
copyright;
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Bitmap
* logo;
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Text
logoname;
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Text
version;
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bool
distribute;
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bool
enabled;
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List<ModCampaign>
campaigns;
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ModCatalog
* catalog;
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};
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// +-------------------------------------------------------------------+
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class
ModCampaign
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{
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friend
class
ModInfo
;
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public
:
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static
const
char
*
TYPENAME
() {
return
"ModCampaign"
; }
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ModCampaign
() : dynamic(false) { }
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~ModCampaign
() { }
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const
Text
&
Name
()
const
{
return
name; }
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const
Text
&
Path
()
const
{
return
path; }
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bool
IsDynamic
()
const
{
return
dynamic; }
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private
:
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Text
name;
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Text
path;
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bool
dynamic;
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};
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// +-------------------------------------------------------------------+
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class
ModCatalog
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{
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friend
class
ModInfo
;
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public
:
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static
const
char
*
TYPENAME
() {
return
"ModCatalog"
; }
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ModCatalog
() { }
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~ModCatalog
() { }
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const
Text
&
File
()
const
{
return
file; }
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const
Text
&
Path
()
const
{
return
path; }
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private
:
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Text
file;
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Text
path;
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};
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#endif ModInfo_h
Stars45
ModInfo.h
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