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MaterialDialog.h
Go to the documentation of this file.
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/* Project Magic 2.0
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Magic.exe
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FILE: MaterialDialog.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Material Editor Dialog interface file
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*/
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#if !defined(AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_)
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#define AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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// +--------------------------------------------------------------------+
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class
MagicDoc
;
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class
MagicView
;
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struct
Material
;
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// +--------------------------------------------------------------------+
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// MaterialDialog dialog
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// +--------------------------------------------------------------------+
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class
MaterialDialog
:
public
CDialog
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{
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// Construction
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public
:
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MaterialDialog
(
MagicView
* pParent = NULL);
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virtual
~MaterialDialog
();
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// Dialog Data
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//{{AFX_DATA(MaterialDialog)
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enum
{
IDD
=
IDD_MODIFY_MATERIAL
};
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CComboBox
mShadowList
;
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CComboBox
mBlendModeList
;
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CListBox
mMaterialList
;
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CStatic
mMaterialThumb
;
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CStatic
mSpecularColor
;
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CStatic
mEmissiveColor
;
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CStatic
mDiffuseColor
;
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CStatic
mAmbientColor
;
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float
mAmbientValue
;
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float
mBrillianceValue
;
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float
mBumpValue
;
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float
mDiffuseValue
;
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float
mEmissiveValue
;
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CString
mMaterialName
;
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float
mPowerValue
;
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float
mSpecularValue
;
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CString
mSpecularTexture
;
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CString
mDiffuseTexture
;
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CString
mBumpTexture
;
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CString
mEmissiveTexture
;
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CString
mMaterialShader
;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(MaterialDialog)
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protected
:
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virtual
void
DoDataExchange
(CDataExchange* pDX);
// DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected
:
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void
UpdateMaterial
();
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void
OnFileTexture
(
int
type);
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void
ChangeFileTexture
(
char
* fname,
int
type);
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MagicDoc
*
doc
;
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Solid
*
solid
;
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Material
*
material
;
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// Generated message map functions
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//{{AFX_MSG(MaterialDialog)
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virtual
BOOL
OnInitDialog
();
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afx_msg
void
OnPaint
();
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afx_msg
void
OnAmbientColor
();
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afx_msg
void
OnDiffuseColor
();
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afx_msg
void
OnEmissiveColor
();
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afx_msg
void
OnSpecularColor
();
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afx_msg
void
OnDrawItem
(
int
nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
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afx_msg
void
OnChangeMaterialValue
();
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afx_msg
void
OnFileDiffuse
();
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afx_msg
void
OnFileSpecular
();
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afx_msg
void
OnFileEmissive
();
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afx_msg
void
OnFileBump
();
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afx_msg
void
OnChangeDiffuseTexture
();
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afx_msg
void
OnChangeSpecularTexture
();
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afx_msg
void
OnChangeEmissiveTexture
();
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afx_msg
void
OnChangeBumpTexture
();
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afx_msg
void
OnChangeMaterialName
();
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afx_msg
void
OnSelectMaterial
();
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afx_msg
void
OnSelectPolys
();
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afx_msg
void
OnNewMaterial
();
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afx_msg
void
OnDelMaterial
();
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afx_msg
void
OnSelectBlendMode
();
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afx_msg
void
OnSelectShadow
();
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virtual
void
OnOK
();
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afx_msg
void
OnChangeMaterialShader
();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif
Magic2
MaterialDialog.h
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