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MapView.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
2
Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: MapView.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Star Map class
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*/
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#ifndef MapView_h
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#define MapView_h
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#include "
Types.h
"
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#include "
SimObject.h
"
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#include "
View.h
"
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#include "
EventTarget.h
"
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#include "
Bitmap.h
"
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#include "
List.h
"
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#include "
Text.h
"
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// +--------------------------------------------------------------------+
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class
ActiveWindow
;
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class
StarSystem
;
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class
Orbital
;
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class
OrbitalRegion
;
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class
Ship
;
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class
Instruction
;
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class
Mission
;
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class
MissionElement
;
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class
Campaign
;
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class
Combatant
;
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class
CombatGroup
;
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class
Menu
;
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class
MenuItem
;
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class
MenuView
;
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class
Font
;
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const
int
EID_MAP_CLICK
= 1000;
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// +--------------------------------------------------------------------+
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class
MapView
:
public
View
,
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public
EventTarget
,
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public
SimObserver
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{
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public
:
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MapView
(
Window
* win);
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virtual
~MapView
();
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// Operations:
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virtual
void
Refresh
();
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virtual
void
OnWindowMove
();
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virtual
void
OnShow
();
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virtual
void
OnHide
();
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virtual
void
DrawTitle
();
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virtual
void
DrawGalaxy
();
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virtual
void
DrawSystem
();
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virtual
void
DrawRegion
();
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virtual
void
DrawGrid
();
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virtual
void
DrawOrbital
(
Orbital
& orbital,
int
index);
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virtual
void
DrawShip
(
Ship
&
ship
,
bool
current=
false
,
int
rep=3);
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virtual
void
DrawElem
(
MissionElement
& elem,
bool
current=
false
,
int
rep=3);
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virtual
void
DrawNavRoute
(
OrbitalRegion
* rgn,
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List<Instruction>
& route,
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Color
smarker,
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Ship
* ship=0,
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MissionElement
* elem=0);
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virtual
void
DrawCombatantSystem
(
Combatant
*
c
,
Orbital
* rgn,
int
x,
int
y,
int
r
);
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virtual
void
DrawCombatGroupSystem
(
CombatGroup
* g,
Orbital
* rgn,
int
x1,
int
x2,
int
& y,
int
a);
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virtual
void
DrawCombatGroup
(
CombatGroup
* g,
int
rep=3);
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virtual
int
GetViewMode
()
const
{
return
view_mode
; }
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virtual
void
SetViewMode
(
int
mode);
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virtual
void
SetSelectionMode
(
int
mode);
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virtual
int
GetSelectionMode
()
const
{
return
seln_mode
; }
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virtual
void
SetSelection
(
int
index);
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virtual
void
SetSelectedShip
(
Ship
* ship);
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virtual
void
SetSelectedElem
(
MissionElement
* elem);
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virtual
void
SetRegion
(
OrbitalRegion
* rgn);
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virtual
void
SetRegionByName
(
const
char
* rgn_name);
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virtual
void
SelectAt
(
int
x,
int
y);
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virtual
Orbital
*
GetSelection
();
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virtual
Ship
*
GetSelectedShip
();
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virtual
MissionElement
*
GetSelectedElem
();
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virtual
int
GetSelectionIndex
();
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virtual
void
SetShipFilter
(DWORD f) {
ship_filter
= f; }
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// Event Target Interface:
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virtual
int
OnMouseMove
(
int
x,
int
y);
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virtual
int
OnLButtonDown
(
int
x,
int
y);
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virtual
int
OnLButtonUp
(
int
x,
int
y);
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virtual
int
OnClick
();
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virtual
int
OnRButtonDown
(
int
x,
int
y);
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virtual
int
OnRButtonUp
(
int
x,
int
y);
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virtual
bool
IsEnabled
()
const
;
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virtual
bool
IsVisible
()
const
;
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virtual
bool
IsFormActive
()
const
;
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virtual
Rect
TargetRect
()
const
;
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void
ZoomIn
();
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void
ZoomOut
();
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void
SetGalaxy
(
List<StarSystem>
& systems);
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void
SetSystem
(
StarSystem
* s);
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void
SetMission
(
Mission
* m);
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void
SetShip
(
Ship
* s);
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void
SetCampaign
(
Campaign
* c);
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bool
IsVisible
(
const
Point
& loc);
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// accessors:
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virtual
void
GetClickLoc
(
double
& x,
double
& y) { x =
click_x
; y =
click_y
; }
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List<StarSystem>
&
GetGalaxy
() {
return
system_list
; }
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StarSystem
*
GetSystem
()
const
{
return
system
; }
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OrbitalRegion
*
GetRegion
()
const
;
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virtual
bool
Update
(
SimObject
* obj);
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virtual
const
char
*
GetObserverName
()
const
{
return
"MapWin"
; }
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bool
GetEditorMode
()
const
{
return
editor
; }
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void
SetEditorMode
(
bool
b) {
editor
= b; }
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protected
:
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virtual
void
BuildMenu
();
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virtual
void
ClearMenu
();
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virtual
void
ProcessMenuItem
(
int
action);
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virtual
bool
SetCapture
();
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virtual
bool
ReleaseCapture
();
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virtual
void
DrawTabbedText
(
Font
*
font
,
const
char
* text);
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bool
IsClutter
(
Ship
& s);
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bool
IsCrowded
(
Ship
& s);
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bool
IsCrowded
(
MissionElement
& elem);
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void
GetShipLoc
(
Ship
& s, POINT& loc);
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void
GetElemLoc
(
MissionElement
& s, POINT& loc);
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void
SelectShip
(
Ship
* selship);
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void
SelectElem
(
MissionElement
* selelem);
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void
SelectNavpt
(
Instruction
* navpt);
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void
FindShips
(
bool
friendly,
bool
station,
bool
starship,
bool
dropship,
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List<Text>
& result);
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void
SetupScroll
(
Orbital
* s);
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double
GetMinRadius
(
int
type);
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Text
title
;
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Rect
rect
;
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Campaign
*
campaign
;
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Mission
*
mission
;
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List<StarSystem>
system_list
;
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StarSystem
*
system
;
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List<Orbital>
stars
;
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List<Orbital>
planets
;
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List<Orbital>
regions
;
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Ship
*
ship
;
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Bitmap
galaxy_image
;
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bool
editor
;
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int
current_star
;
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int
current_planet
;
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int
current_region
;
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Ship
*
current_ship
;
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MissionElement
*
current_elem
;
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Instruction
*
current_navpt
;
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int
current_status
;
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int
view_mode
;
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int
seln_mode
;
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bool
captured
;
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bool
dragging
;
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bool
adding_navpt
;
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bool
moving_navpt
;
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bool
moving_elem
;
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int
scrolling
;
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int
mouse_x
;
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int
mouse_y
;
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DWORD
ship_filter
;
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double
zoom
;
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double
view_zoom
[3];
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double
offset_x
;
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double
offset_y
;
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double
view_offset_x
[3];
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double
view_offset_y
[3];
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double
c
,
r
;
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double
scroll_x
;
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double
scroll_y
;
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double
click_x
;
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double
click_y
;
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Font
*
font
;
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Font
*
title_font
;
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ActiveWindow
*
active_window
;
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Menu
*
active_menu
;
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Menu
*
map_menu
;
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Menu
*
map_system_menu
;
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Menu
*
map_sector_menu
;
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Menu
*
ship_menu
;
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Menu
*
nav_menu
;
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Menu
*
action_menu
;
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Menu
*
objective_menu
;
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Menu
*
formation_menu
;
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Menu
*
speed_menu
;
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Menu
*
hold_menu
;
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Menu
*
farcast_menu
;
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MenuView
*
menu_view
;
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};
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#endif MapView_h
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Stars45
MapView.h
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