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MainFrm.h
Go to the documentation of this file.
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// MainFrm.h : interface of the MainFrame class
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//
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#if !defined(AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_)
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#define AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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class
MainFrame
:
public
CFrameWnd
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{
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protected
:
// create from serialization only
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MainFrame
();
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DECLARE_DYNCREATE(
MainFrame
)
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// Attributes
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public
:
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static
MainFrame
*
statframe
;
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// Operations
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public
:
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static
void
StatusXY
(
const
char
* xy);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(MainFrame)
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virtual
BOOL
PreCreateWindow
(CREATESTRUCT& cs);
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//}}AFX_VIRTUAL
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// Implementation
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public
:
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virtual
~MainFrame
();
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#ifdef _DEBUG
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virtual
void
AssertValid()
const
;
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virtual
void
Dump(CDumpContext& dc)
const
;
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#endif
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protected
:
// control bar embedded members
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CStatusBar
m_wndStatusBar
;
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CToolBar
m_wndToolBar
;
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virtual
BOOL
OnWndMsg
(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult);
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// Generated message map functions
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protected
:
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//{{AFX_MSG(MainFrame)
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afx_msg
int
OnCreate
(LPCREATESTRUCT lpCreateStruct);
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afx_msg
void
OnActivateApp
(BOOL bActive, DWORD dwThreadID);
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afx_msg
void
OnRender
();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MAINFRM_H__F5D788D5_8FA2_4A6B_94F0_7938C797BE5D__INCLUDED_)
Magic2
MainFrm.h
Generated on Thu May 31 2012 16:30:48 for Starshatter_Open by
1.8.1