Starshatter_Open
Open source Starshatter engine
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Main.cpp File Reference
#include "MemDebug.h"
#include "Starshatter.h"
#include "StarServer.h"
#include "Authorization.h"
#include "HUDView.h"
#include "NetHost.h"
#include "NetAddr.h"
#include "NetLayer.h"
#include "NetBrokerClient.h"
#include "NetClient.h"
#include "HttpClient.h"
#include "Color.h"
#include "DataLoader.h"
#include "Pcx.h"
#include "MachineInfo.h"
#include "Encrypt.h"
#include "FormatUtil.h"
#include "ParseUtil.h"
#include "Random.h"

Go to the source code of this file.

Functions

int APIENTRY WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)

Variables

FILE * ErrLog
int VD3D_describe_things
int dump_missions = 0
const char * versionInfo = "5.0.5"

Function Documentation

int APIENTRY WinMain ( HINSTANCE  hInstance,
HINSTANCE  hPrevInstance,
LPSTR  lpCmdLine,
int  nCmdShow 
)

Definition at line 59 of file Main.cpp.


Variable Documentation

int dump_missions = 0

Definition at line 39 of file Main.cpp.

FILE* ErrLog

Definition at line 33 of file Game.cpp.

int VD3D_describe_things

Definition at line 25 of file VideoDX9Enum.cpp.

const char* versionInfo = "5.0.5"

Definition at line 44 of file Main.cpp.