Starshatter_Open
Open source Starshatter engine
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MagicView.cpp File Reference
#include "stdafx.h"
#include "Magic.h"
#include "MagicDoc.h"
#include "MagicView.h"
#include "MainFrm.h"
#include "MaterialDialog.h"
#include "SurfacePropertiesDialog.h"
#include "TextureMapDialog.h"
#include "Editor.h"
#include "Grid.h"
#include "GridProps.h"
#include "Selection.h"
#include "Selector.h"
#include "UVMapView.h"
#include "ActiveWindow.h"
#include "Color.h"
#include "Layout.h"
#include "Light.h"
#include "Scene.h"
#include "Screen.h"
#include "Shadow.h"
#include "Solid.h"
#include "Video.h"
#include "VideoDX9.h"
#include "VideoSettings.h"
#include "ModelView.h"

Go to the source code of this file.

Functions

DWORD GetRealTime ()

Variables

PALETTEENTRY standard_palette [256]
BYTE inverse_palette [32768]

Function Documentation

DWORD GetRealTime ( )

Definition at line 1532 of file Game.cpp.


Variable Documentation

BYTE inverse_palette[32768]

Definition at line 3 of file AlphaInverse.cpp.

PALETTEENTRY standard_palette[256]

Definition at line 3 of file AlphaPalette.cpp.