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MagicDoc.h
Go to the documentation of this file.
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/* Project Magic 2.0
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Magic.exe
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FILE: MagicDoc.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Interface of the MagicDoc class
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*/
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#if !defined(AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_)
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#define AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// +--------------------------------------------------------------------+
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#include "
List.h
"
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// +--------------------------------------------------------------------+
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class
Bitmap
;
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class
Command
;
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class
Editor
;
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class
Solid
;
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class
Model
;
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class
Surface
;
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class
Segment
;
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class
Selection
;
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class
Selector
;
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// +--------------------------------------------------------------------+
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class
MagicDoc
:
public
CDocument
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{
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protected
:
// create from serialization only
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MagicDoc
();
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DECLARE_DYNCREATE(
MagicDoc
)
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// Attributes
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public
:
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// Operations
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public
:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(MagicDoc)
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public
:
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virtual
BOOL
OnNewDocument
();
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virtual
void
Serialize
(CArchive& ar);
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virtual
BOOL
OnSaveDocument
(LPCTSTR lpszPathName);
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virtual
BOOL
OnOpenDocument
(LPCTSTR lpszPathName);
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virtual
void
DeleteContents
();
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//}}AFX_VIRTUAL
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void
InitCommandStack
();
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void
Exec
(
Command
* command);
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void
Undo
();
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void
Redo
();
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int
NumUndo
()
const
;
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int
NumRedo
()
const
;
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const
char
*
GetUndoName
()
const
;
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const
char
*
GetRedoName
()
const
;
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// Implementation
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public
:
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virtual
~MagicDoc
();
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#ifdef _DEBUG
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virtual
void
AssertValid()
const
;
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virtual
void
Dump(CDumpContext& dc)
const
;
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#endif
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Solid
*
GetSolid
() {
return
solid
; }
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Selection
*
GetSelection
() {
return
selection
; }
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Selector
*
GetSelector
() {
return
selector
; }
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Editor
*
GetEditor
() {
return
editor
; }
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bool
ImportFile
(LPCTSTR path_name);
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bool
ExportFile
(LPCTSTR path_name);
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protected
:
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Solid
*
solid
;
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Selection
*
selection
;
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Selector
*
selector
;
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Editor
*
editor
;
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List<Command>
commands
;
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int
nundo
;
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// Generated message map functions
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protected
:
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//{{AFX_MSG(MagicDoc)
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afx_msg
void
OnSurfaceOptimize
();
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afx_msg
void
OnSurfaceExplode
();
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afx_msg
void
OnUpdateSurfaceOptimize
(CCmdUI* pCmdUI);
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afx_msg
void
OnUpdateSurfaceExplode
(CCmdUI* pCmdUI);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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// +--------------------------------------------------------------------+
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int
LoadBuffer
(
const
char
* filename, BYTE*& buf,
bool
null_terminate=
false
);
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int
LoadTexture
(
const
char
* name,
Bitmap
*& bmp,
int
type=0);
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int
LoadAlpha
(
const
char
* name,
Bitmap
& bitmap,
int
type=0);
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// +--------------------------------------------------------------------+
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MAGICDOC_H__8B8D63A3_30F9_4023_BFA8_DB79891487C2__INCLUDED_)
Magic2
MagicDoc.h
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