Starshatter_Open
Open source Starshatter engine
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#include "stdafx.h"
#include "Magic.h"
#include "MagicDoc.h"
#include "ModelFileMAG.h"
#include "ModelFileOBJ.h"
#include "ModelFile3DS.h"
#include "Selection.h"
#include "Selector.h"
#include "Editor.h"
#include "Command.h"
#include "Bitmap.h"
#include "Color.h"
#include "D3DXImage.h"
#include "Geometry.h"
#include "Pcx.h"
#include "Polygon.h"
#include "Solid.h"
Go to the source code of this file.
Functions | |
int | LoadBuffer (const char *filename, BYTE *&buf, bool null_terminate) |
int | LoadTexture (const char *fname, Bitmap *&bitmap, int type) |
int | LoadAlpha (const char *name, Bitmap &bitmap, int type) |
int LoadAlpha | ( | const char * | name, |
Bitmap & | bitmap, | ||
int | type | ||
) |
Definition at line 535 of file MagicDoc.cpp.
int LoadBuffer | ( | const char * | filename, |
BYTE *& | buf, | ||
bool | null_terminate | ||
) |
Definition at line 409 of file MagicDoc.cpp.
int LoadTexture | ( | const char * | fname, |
Bitmap *& | bitmap, | ||
int | type | ||
) |
Definition at line 459 of file MagicDoc.cpp.