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Magic.h
Go to the documentation of this file.
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/* Project Magic 2.0
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Magic.exe
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FILE: Magic.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Interface of the main application class
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*/
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#if !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)
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#define AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "
resource.h
"
// main symbols
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class
Magic
:
public
CWinApp
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{
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public
:
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Magic
();
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virtual
~Magic
();
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bool
AppActivated
()
const
{
return
app_active; }
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void
SetAppActivated
(
bool
a) { app_active = a; }
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(Magic)
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public
:
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virtual
BOOL
InitInstance
();
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virtual
BOOL
OnIdle
(LONG lCount);
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(Magic)
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afx_msg
void
OnAppAbout
();
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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bool
app_active;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)
Magic2
Magic.h
Generated on Tue Jun 5 2012 20:46:15 for Starshatter_Open by
1.8.1