Starshatter_Open
Open source Starshatter engine
 All Classes Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
StdAfx.h
Go to the documentation of this file.
1 // stdafx.h : include file for standard system include files,
2 // or project specific include files that are used frequently, but
3 // are changed infrequently
4 //
5 
6 #if !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)
7 #define AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_
8 
9 #if _MSC_VER > 1000
10 #pragma once
11 #endif // _MSC_VER > 1000
12 
13 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
14 #define WIN32_LEAN_AND_MEAN
15 
16 #define _WIN32_WINNT 0x0502 // XP is the lowest supported OS
17 
18 #include <afxwin.h> // MFC core and standard components
19 #include <afxext.h> // MFC extensions
20 #include <afxdisp.h> // MFC Automation classes
21 #include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
22 #ifndef _AFX_NO_AFXCMN_SUPPORT
23 #include <afxcmn.h> // MFC support for Windows Common Controls
24 #endif // _AFX_NO_AFXCMN_SUPPORT
25 
26 // Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
27 // This makes D3D objects work well in the debugger watch window, but slows down
28 // performance slightly.
29 #if defined(DEBUG) | defined(_DEBUG)
30 #define D3D_DEBUG_INFO
31 #endif
32 
33 // Direct3D includes
34 #include <d3d9.h>
35 #include <d3dx9.h>
36 #include <mmsystem.h>
37 #include <mmreg.h>
38 
39 //{{AFX_INSERT_LOCATION}}
40 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
41 
42 #endif // !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)