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StdAfx.h
Go to the documentation of this file.
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)
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#define AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#define WIN32_LEAN_AND_MEAN
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#define _WIN32_WINNT 0x0502 // XP is the lowest supported OS
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#include <afxwin.h>
// MFC core and standard components
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#include <afxext.h>
// MFC extensions
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#include <afxdisp.h>
// MFC Automation classes
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#include <afxdtctl.h>
// MFC support for Internet Explorer 4 Common Controls
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#ifndef _AFX_NO_AFXCMN_SUPPORT
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#include <afxcmn.h>
// MFC support for Windows Common Controls
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#endif // _AFX_NO_AFXCMN_SUPPORT
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// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
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// This makes D3D objects work well in the debugger watch window, but slows down
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// performance slightly.
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#if defined(DEBUG) | defined(_DEBUG)
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#define D3D_DEBUG_INFO
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#endif
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// Direct3D includes
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <mmsystem.h>
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#include <mmreg.h>
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)
Magic2
StdAfx.h
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