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Grid.h
Go to the documentation of this file.
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/* Project Magic 2.0
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Magic.exe
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FILE: Grid.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Interface of the Grid class
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*/
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#ifndef Grid_h
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#define Grid_h
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#include "
Bitmap.h
"
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#include "
Graphic.h
"
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// +--------------------------------------------------------------------+
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class
Grid
:
public
Graphic
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{
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public
:
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enum
PLANE
{
GRID_XY
,
GRID_XZ
,
GRID_YZ
};
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Grid
();
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virtual
~Grid
();
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CPoint&
Snap
(CPoint& p);
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bool
IsSnap
()
const
{
return
snap
; }
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bool
IsShow
()
const
{
return
show
; }
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void
SetSnap
(
bool
s) {
snap
= s; }
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void
SetShow
(
bool
s) {
show
= s; }
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void
SetSize
(
int
x,
int
y = 0);
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void
SetSkip
(
int
x,
int
y = 0);
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void
ShowMinor
(
bool
show
) {
minor
=
show
; }
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void
ShowPlane
(
int
p) {
plane
= p; }
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void
ShowReference
(
bool
show
) {
show_ref
=
show
; }
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const
char
*
GetReferencePlan
()
const
;
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void
SetReferencePlan
(
const
char
* fname);
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const
char
*
GetReferenceFront
()
const
;
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void
SetReferenceFront
(
const
char
* fname);
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const
char
*
GetReferenceSide
()
const
;
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void
SetReferenceSide
(
const
char
* fname);
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int
GetSize
()
const
{
return
x_size
; }
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// operations
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virtual
void
Render
(
Video
* video, DWORD flags);
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virtual
void
RenderReference
(
Video
* video);
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protected
:
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int
snapto
(
int
i,
int
dim);
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bool
show
;
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bool
show_ref
;
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bool
snap
;
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bool
minor
;
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int
x_size
,
y_size
;
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int
x_skip
,
y_skip
;
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int
plane
;
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Vec3
*
x_major
;
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Vec3
*
x_minor
;
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Vec3
*
y_major
;
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Vec3
*
y_minor
;
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Bitmap
*
bmp_plan
;
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Bitmap
*
bmp_front
;
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Bitmap
*
bmp_side
;
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};
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// +--------------------------------------------------------------------+
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#endif Grid_h
Magic2
Grid.h
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1.8.1