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HardPoint.cpp
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: HardPoint.cpp
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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HardPoint class
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*/
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#include "
MemDebug.h
"
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#include "
HardPoint.h
"
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#include "
Weapon.h
"
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#include "
WeaponDesign.h
"
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#include "
Shot.h
"
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#include "
Ship.h
"
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#include "
Sim.h
"
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// +----------------------------------------------------------------------+
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HardPoint::HardPoint
(
Vec3
muzzle_loc,
double
az,
double
el)
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: aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc)
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{
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ZeroMemory(
designs
,
sizeof
(
designs
));
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}
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// +----------------------------------------------------------------------+
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HardPoint::HardPoint
(
const
HardPoint
& h)
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: aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle),
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mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor)
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{
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CopyMemory(
designs
, h.
designs
,
sizeof
(
designs
));
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}
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// +--------------------------------------------------------------------+
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HardPoint::~HardPoint
()
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{
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}
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// +--------------------------------------------------------------------+
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void
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HardPoint::Mount
(
Point
loc,
float
rad,
float
hull)
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{
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mount_rel
= loc;
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radius
= rad;
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hull_factor
= hull;
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}
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// +--------------------------------------------------------------------+
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void
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HardPoint::AddDesign
(
WeaponDesign
* d)
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{
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for
(
int
i = 0; i <
MAX_DESIGNS
; i++) {
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if
(!
designs
[i]) {
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designs
[i] = d;
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return
;
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}
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}
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}
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// +--------------------------------------------------------------------+
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Weapon
*
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HardPoint::CreateWeapon
(
int
type_index)
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{
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if
(type_index >= 0 && type_index <
MAX_DESIGNS
&&
designs
[type_index]) {
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Vec3
zero_pt =
Vec3
(0.0f, 0.0f, 0.0f);
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Vec3
* muzzle_pt = &zero_pt;
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if
(
designs
[type_index]->turret.
length
() == 0)
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muzzle_pt = &
muzzle
;
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Weapon
* missile =
new
(__FILE__,__LINE__)
Weapon
(
designs
[type_index],
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1,
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muzzle_pt,
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aim_azimuth
,
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aim_elevation
);
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missile->
SetAbbreviation
(
GetAbbreviation
());
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missile->
Mount
(
mount_rel
,
radius
,
hull_factor
);
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return
missile;
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}
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return
0;
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}
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// +--------------------------------------------------------------------+
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double
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HardPoint::GetCarryMass
(
int
type_index)
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{
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if
(type_index >= 0 && type_index <
MAX_DESIGNS
&&
designs
[type_index])
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return
designs
[type_index]->
carry_mass
;
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return
0;
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}
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Stars45
HardPoint.cpp
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