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Hangar.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: Hangar.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Everything needed to store and maintain space craft
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See Also: FlightDeck
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*/
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#ifndef Hangar_h
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#define Hangar_h
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#include "
Types.h
"
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#include "
Geometry.h
"
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#include "
SimObject.h
"
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#include "
Text.h
"
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// +--------------------------------------------------------------------+
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class
Ship
;
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class
ShipDesign
;
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class
FlightDeck
;
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class
FlightDeckSlot
;
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class
Element
;
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class
HangarSlot
;
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class
InboundSlot
;
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class
CombatGroup
;
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// +--------------------------------------------------------------------+
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class
Hangar
:
public
SimObserver
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{
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public
:
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Hangar
();
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Hangar
(
const
Hangar
& rhs);
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virtual
~Hangar
();
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enum
HANGAR_STATE
{
UNAVAIL
= -2,
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MAINT
= -1,
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STORAGE
= 0,
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PREP
,
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ALERT
,
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QUEUED
,
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LOCKED
,
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LAUNCH
,
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ACTIVE
,
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APPROACH
,
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RECOVERY
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};
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enum
CONSTANTS
{
MAX_SQUADRONS
=10 };
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virtual
void
ExecFrame
(
double
seconds);
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void
SetShip
(
Ship
* s) {
ship
= s; }
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virtual
bool
CreateSquadron
(
Text
squadron,
CombatGroup
* g,
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const
ShipDesign
* design,
int
count,
int
iff=-1,
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int
* def_load=0,
int
maint_count=0,
int
dead_count=0);
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// used only by net client to expedite creation of already active ships:
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virtual
bool
GotoActiveFlight
(
int
squadron,
int
slot,
Element
* elem,
int
* loadout);
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virtual
bool
GotoAlert
(
int
squadron,
int
slot,
FlightDeck
* d,
Element
* elem=0,
int
* loadout=0,
bool
pkg=
false
,
bool
expedite=
false
);
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virtual
bool
Ready
(
int
squadron,
int
slot,
FlightDeck
* d);
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virtual
bool
Launch
(
int
squadron,
int
slot);
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virtual
bool
StandDown
(
int
squadron,
int
slot);
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virtual
bool
CanStow
(
Ship
* s);
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virtual
bool
Stow
(
Ship
* s);
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virtual
bool
FindSlot
(
Ship
* s,
int
& squadron,
int
& slot,
int
state=
UNAVAIL
);
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virtual
bool
FindSquadronAndSlot
(
Ship
* s,
int
& squadron,
int
& slot);
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virtual
bool
FindAvailSlot
(
const
ShipDesign
* s,
int
& squadron,
int
& slot);
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virtual
bool
FinishPrep
(
HangarSlot
* slot);
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virtual
void
SetAllIFF
(
int
iff);
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virtual
bool
Update
(
SimObject
* obj);
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virtual
const
char
*
GetObserverName
()
const
;
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// accessors:
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int
NumSquadrons
()
const
{
return
nsquadrons
; }
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Text
SquadronName
(
int
n)
const
;
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int
SquadronSize
(
int
n)
const
;
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int
SquadronIFF
(
int
n)
const
;
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const
ShipDesign
*
SquadronDesign
(
int
n)
const
;
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int
NumShipsReady
(
int
squadron)
const
;
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int
NumShipsMaint
(
int
squadron)
const
;
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int
NumShipsDead
(
int
squadron)
const
;
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int
NumSlotsEmpty
()
const
;
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int
GetActiveElements
(
List<Element>
& active_list);
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const
HangarSlot
*
GetSlot
(
int
squadron,
int
index)
const
;
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Ship
*
GetShip
(
const
HangarSlot
* s)
const
;
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const
ShipDesign
*
GetDesign
(
const
HangarSlot
* s)
const
;
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FlightDeck
*
GetFlightDeck
(
const
HangarSlot
* s)
const
;
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int
GetFlightDeckSlot
(
const
HangarSlot
* s)
const
;
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int
GetState
(
const
HangarSlot
* s)
const
;
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double
TimeRemaining
(
const
HangarSlot
* s)
const
;
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Element
*
GetPackageElement
(
const
HangarSlot
* s)
const
;
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const
int
*
GetLoadout
(
const
HangarSlot
* s)
const
;
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Text
StatusName
(
const
HangarSlot
* s)
const
;
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int
PreflightQueue
(
FlightDeck
* d)
const
;
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DWORD
GetLastPatrolLaunch
()
const
;
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void
SetLastPatrolLaunch
(DWORD t);
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protected
:
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Ship
*
ship
;
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int
nsquadrons
;
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int
nslots
[
MAX_SQUADRONS
];
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Text
names
[
MAX_SQUADRONS
];
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HangarSlot
*
squadrons
[
MAX_SQUADRONS
];
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DWORD
last_patrol_launch
;
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};
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// +--------------------------------------------------------------------+
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#endif Hangar_h
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Stars45
Hangar.h
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