Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "HUDView.h"
#include "HUDSounds.h"
#include "Ship.h"
#include "Element.h"
#include "Computer.h"
#include "Drive.h"
#include "Instruction.h"
#include "NavSystem.h"
#include "Power.h"
#include "Shield.h"
#include "Sensor.h"
#include "Contact.h"
#include "ShipDesign.h"
#include "Shot.h"
#include "Drone.h"
#include "Thruster.h"
#include "Weapon.h"
#include "WeaponGroup.h"
#include "FlightDeck.h"
#include "SteerAI.h"
#include "Sim.h"
#include "StarSystem.h"
#include "Starshatter.h"
#include "CameraDirector.h"
#include "MFD.h"
#include "RadioView.h"
#include "FormatUtil.h"
#include "Hoop.h"
#include "QuantumDrive.h"
#include "KeyMap.h"
#include "AudioConfig.h"
#include "Player.h"
#include "NetGame.h"
#include "NetPlayer.h"
#include "Color.h"
#include "CameraView.h"
#include "Screen.h"
#include "DataLoader.h"
#include "Scene.h"
#include "FontMgr.h"
#include "Graphic.h"
#include "Sprite.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "MouseController.h"
#include "Polygon.h"
#include "Sound.h"
#include "Game.h"
#include "Window.h"
Go to the source code of this file.
Enumerations | |
enum | TXT { MAX_CONTACT = 50, TXT_CAUTION_TXT = 0, TXT_LAST_CAUTION = 23, TXT_CAM_ANGLE, TXT_CAM_MODE, TXT_PAUSED, TXT_GEAR_DOWN, TXT_HUD_MODE, TXT_PRIMARY_WEP, TXT_SECONDARY_WEP, TXT_DECOY, TXT_SHIELD, TXT_AUTO, TXT_SHOOT, TXT_NAV_INDEX, TXT_NAV_ACTION, TXT_NAV_FORMATION, TXT_NAV_SPEED, TXT_NAV_ETR, TXT_NAV_HOLD, TXT_SPEED, TXT_RANGE, TXT_CLOSING_SPEED, TXT_THREAT_WARN, TXT_COMPASS, TXT_HEADING, TXT_PITCH, TXT_ALTITUDE, TXT_GFORCE, TXT_MISSILE_T1, TXT_MISSILE_T2, TXT_ICON_SHIP_TYPE, TXT_ICON_TARGET_TYPE, TXT_TARGET_NAME, TXT_TARGET_DESIGN, TXT_TARGET_SHIELD, TXT_TARGET_HULL, TXT_TARGET_SUB, TXT_TARGET_ETA, TXT_MSG_1, TXT_MSG_2, TXT_MSG_3, TXT_MSG_4, TXT_MSG_5, TXT_MSG_6, TXT_NAV_PT, TXT_SELF, TXT_SELF_NAME, TXT_CONTACT_NAME, TXT_CONTACT_INFO = TXT_CONTACT_NAME + MAX_CONTACT, TXT_LAST = TXT_CONTACT_INFO + MAX_CONTACT, TXT_LAST_ACTIVE = TXT_NAV_HOLD, TXT_INSTR_PAGE = TXT_CAUTION_TXT + 6 } |
Variables | |
const int | NUM_HUD_COLORS = 4 |
Color | standard_hud_colors [NUM_HUD_COLORS] |
Color | standard_txt_colors [NUM_HUD_COLORS] |
Color | night_vision_colors [NUM_HUD_COLORS] |
enum TXT |
Definition at line 180 of file HUDView.cpp.
Color night_vision_colors[NUM_HUD_COLORS] |
const int NUM_HUD_COLORS = 4 |
Definition at line 142 of file HUDView.cpp.
Color standard_hud_colors[NUM_HUD_COLORS] |
Color standard_txt_colors[NUM_HUD_COLORS] |