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GameScreen.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: GameScreen.h
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AUTHOR: John DiCamillo
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*/
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#ifndef GameScreen_h
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#define GameScreen_h
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#include "
Types.h
"
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#include "
Bitmap.h
"
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#include "
Screen.h
"
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#include "
BaseScreen.h
"
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// +--------------------------------------------------------------------+
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class
Screen
;
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class
Sim
;
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class
Window
;
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class
Font
;
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class
NavDlg
;
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class
EngDlg
;
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class
FltDlg
;
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class
CtlDlg
;
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class
JoyDlg
;
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class
KeyDlg
;
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class
ModDlg
;
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class
ModInfoDlg
;
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class
CameraDirector
;
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class
DisplayView
;
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class
HUDView
;
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class
WepView
;
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class
QuantumView
;
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class
QuitView
;
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class
RadioView
;
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class
TacticalView
;
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class
CameraView
;
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class
PolyRender;
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class
Bitmap
;
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class
DataLoader
;
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class
Video
;
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class
VideoFactory
;
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// +--------------------------------------------------------------------+
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class
GameScreen
:
public
BaseScreen
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{
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public
:
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GameScreen
();
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virtual
~GameScreen
();
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virtual
void
Setup
(
Screen
* screen);
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virtual
void
TearDown
();
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virtual
bool
CloseTopmost
();
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virtual
bool
IsShown
()
const
{
return
isShown; }
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virtual
void
Show
();
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virtual
void
Hide
();
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virtual
bool
IsFormShown
()
const
;
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virtual
void
ShowExternal
();
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virtual
void
ShowNavDlg
();
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virtual
void
HideNavDlg
();
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virtual
bool
IsNavShown
();
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virtual
NavDlg
*
GetNavDlg
() {
return
navdlg; }
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virtual
void
ShowEngDlg
();
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virtual
void
HideEngDlg
();
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virtual
bool
IsEngShown
();
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virtual
EngDlg
*
GetEngDlg
() {
return
engdlg; }
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virtual
void
ShowFltDlg
();
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virtual
void
HideFltDlg
();
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virtual
bool
IsFltShown
();
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virtual
FltDlg
*
GetFltDlg
() {
return
fltdlg; }
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virtual
void
ShowCtlDlg
();
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virtual
void
HideCtlDlg
();
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virtual
bool
IsCtlShown
();
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virtual
void
ShowJoyDlg
();
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virtual
bool
IsJoyShown
();
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virtual
void
ShowKeyDlg
();
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virtual
bool
IsKeyShown
();
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virtual
AudDlg
*
GetAudDlg
()
const
{
return
auddlg; }
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virtual
VidDlg
*
GetVidDlg
()
const
{
return
viddlg; }
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virtual
OptDlg
*
GetOptDlg
()
const
{
return
optdlg; }
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virtual
CtlDlg
*
GetCtlDlg
()
const
{
return
ctldlg; }
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virtual
JoyDlg
*
GetJoyDlg
()
const
{
return
joydlg; }
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virtual
KeyDlg
*
GetKeyDlg
()
const
{
return
keydlg; }
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virtual
ModDlg
*
GetModDlg
()
const
{
return
moddlg; }
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virtual
ModInfoDlg
*
GetModInfoDlg
()
const
{
return
modInfoDlg; }
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virtual
void
ShowAudDlg
();
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virtual
void
HideAudDlg
();
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virtual
bool
IsAudShown
();
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virtual
void
ShowVidDlg
();
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virtual
void
HideVidDlg
();
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virtual
bool
IsVidShown
();
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virtual
void
ShowOptDlg
();
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virtual
void
HideOptDlg
();
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virtual
bool
IsOptShown
();
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virtual
void
ShowModDlg
();
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virtual
void
HideModDlg
();
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virtual
bool
IsModShown
();
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virtual
void
ShowModInfoDlg
();
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virtual
void
HideModInfoDlg
();
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virtual
bool
IsModInfoShown
();
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virtual
void
ApplyOptions
();
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virtual
void
CancelOptions
();
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virtual
void
ShowWeaponsOverlay
();
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virtual
void
HideWeaponsOverlay
();
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void
SetFieldOfView
(
double
fov);
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double
GetFieldOfView
()
const
;
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void
CycleMFDMode
(
int
mfd);
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void
CycleHUDMode
();
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void
CycleHUDColor
();
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void
CycleHUDWarn
();
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void
FrameRate
(
double
f);
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void
ExecFrame
();
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static
GameScreen
*
GetInstance
() {
return
game_screen; }
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CameraView
*
GetCameraView
()
const
{
return
cam_view; }
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Bitmap
*
GetLensFlare
(
int
index);
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private
:
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void
HideAll();
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Sim
* sim;
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Screen
* screen;
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Window
* gamewin;
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NavDlg
* navdlg;
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EngDlg
* engdlg;
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FltDlg
* fltdlg;
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CtlDlg
* ctldlg;
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KeyDlg
* keydlg;
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JoyDlg
* joydlg;
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AudDlg
* auddlg;
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VidDlg
* viddlg;
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OptDlg
* optdlg;
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ModDlg
* moddlg;
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ModInfoDlg
* modInfoDlg;
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Font
* HUDfont;
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Font
* GUIfont;
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Font
* GUI_small_font;
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Font
* title_font;
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Bitmap
* flare1;
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Bitmap
* flare2;
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Bitmap
* flare3;
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Bitmap
* flare4;
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CameraDirector
* cam_dir;
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DisplayView
* disp_view;
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HUDView
* hud_view;
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WepView
* wep_view;
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QuantumView
* quantum_view;
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QuitView
* quit_view;
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TacticalView
* tac_view;
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RadioView
* radio_view;
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CameraView
* cam_view;
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DataLoader
* loader;
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double
frame_rate;
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bool
isShown;
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static
GameScreen
* game_screen;
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};
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// +--------------------------------------------------------------------+
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#endif GameScreen_h
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Stars45
GameScreen.h
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