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Game.h
Go to the documentation of this file.
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/* Project nGenEx
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: nGenEx.lib
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FILE: Game.h
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AUTHOR: John DiCamillo
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*/
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#ifndef Game_h
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#define Game_h
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#include "
Types.h
"
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#include "
Screen.h
"
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#include "
Video.h
"
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// +--------------------------------------------------------------------+
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void
Print
(
const
char
* fmt, ...);
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LRESULT CALLBACK
WndProc
(HWND, UINT, WPARAM, LPARAM);
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void
FlushKeys
();
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void
BufferKey
(
int
vkey);
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int
GetKey
();
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int
GetKeyPlus
(
int
& key,
int
& shift);
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extern
"C"
bool
ProfileGameLoop
(
void
);
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// +--------------------------------------------------------------------+
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class
ContentBundle
;
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class
Locale
;
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class
Universe
;
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class
Sound
;
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class
SoundCard
;
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class
Video
;
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class
VideoFactory
;
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class
VideoSettings
;
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class
AviFile
;
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class
Text
;
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// +--------------------------------------------------------------------+
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class
Game
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"Game"
; }
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enum
STATUS
{
OK
,
RUN
,
EXIT
,
PANIC
,
INIT_FAILED
,
TOO_MANY
};
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Game
();
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virtual
~Game
();
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//
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// MAIN GAME FUNCTIONALITY:
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//
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virtual
bool
Init
(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline,
int
nCmdShow);
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virtual
int
Run
();
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virtual
void
Exit
();
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virtual
bool
OnPaint
() {
return
false
; }
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virtual
bool
OnHelp
() {
return
false
; }
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virtual
void
Activate
(
bool
f);
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virtual
void
Pause
(
bool
f);
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int
Status
()
const
{
return
status
; }
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virtual
void
ScreenCapture
(
const
char
* name = 0);
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virtual
void
AVICapture
(
const
char
* fname = 0);
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const
RenderStats
&
GetPolyStats
() {
return
stats
; }
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//
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// GENERAL GAME CLASS UTILITY METHODS:
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//
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static
void
Panic
(
const
char
* msg=0);
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static
bool
DisplayModeSupported
(
int
w,
int
h,
int
bpp);
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static
int
MaxTexSize
();
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static
int
MaxTexAspect
();
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static
int
GammaLevel
();
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static
void
SetGammaLevel
(
int
g);
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static
void
SetMaxTexSize
(
int
n);
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static
DWORD
RealTime
();
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static
DWORD
GameTime
();
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static
DWORD
TimeCompression
();
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static
void
SetTimeCompression
(DWORD comp);
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static
DWORD
Frame
();
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static
void
ResetGameTime
();
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static
void
SkipGameTime
(
double
seconds
);
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static
double
FrameRate
();
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static
double
FrameTime
();
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static
double
GUITime
();
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static
void
SetMaxFrameLength
(
double
seconds
) {
max_frame_length
=
seconds
; }
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static
void
SetMinFrameLength
(
double
seconds
) {
min_frame_length
=
seconds
; }
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static
double
GetMaxFrameLength
() {
return
max_frame_length
; }
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static
double
GetMinFrameLength
() {
return
min_frame_length
; }
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static
Game
*
GetInstance
();
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static
Video
*
GetVideo
();
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static
Color
GetScreenColor
();
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static
void
SetScreenColor
(
Color
c);
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static
int
GetScreenWidth
();
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static
int
GetScreenHeight
();
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static
bool
Active
() {
return
active
; }
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static
bool
Paused
() {
return
paused
; }
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static
bool
Server
() {
return
server
; }
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static
bool
ShowMouse
() {
return
show_mouse
; }
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static
bool
IsWindowed
();
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static
HINSTANCE
GetHINST
();
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static
HWND
GetHWND
();
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static
void
UseLocale
(
Locale
* locale);
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static
Text
GetText
(
const
char
* key);
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static
const
char
*
GetPanicMessage
() {
return
panicbuf
; }
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virtual
bool
GameLoop
();
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virtual
void
UpdateWorld
();
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virtual
void
GameState
();
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virtual
void
UpdateScreen
();
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virtual
void
CollectStats
();
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virtual
bool
InitApplication
(HINSTANCE);
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virtual
bool
InitInstance
(HINSTANCE,
int
);
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virtual
bool
InitContent
();
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virtual
bool
InitGame
();
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virtual
bool
InitVideo
();
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virtual
bool
ResizeVideo
();
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virtual
bool
ResetVideo
();
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virtual
bool
ToggleFullscreen
();
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virtual
bool
AdjustWindowForChange
();
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virtual
bool
SetupPalette
();
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virtual
bool
LoadPalette
(PALETTEENTRY* pal, BYTE* inv);
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virtual
void
ShowStats
();
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protected
:
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friend
bool
ProfileGameLoop
(
void
);
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friend
LRESULT CALLBACK
WndProc
(HWND
hwnd
, UINT message, WPARAM uParam, LPARAM lParam);
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ContentBundle
*
content
;
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Universe
*
world
;
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VideoFactory
*
video_factory
;
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Video
*
video
;
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VideoSettings
*
video_settings
;
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SoundCard
*
soundcard
;
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Screen
*
screen
;
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int
gamma
;
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int
max_tex_size
;
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RenderStats
stats
;
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DWORD
totaltime
;
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PALETTEENTRY
standard_palette
[256];
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BYTE
inverse_palette
[32768];
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HINSTANCE
hInst
;
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HWND
hwnd
;
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HMENU
hmenu
;
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DWORD
winstyle
;
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char
*
app_name
;
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char
*
title_text
;
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char
*
palette_name
;
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// Internal variables for the state of the app
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bool
is_windowed
;
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bool
is_active
;
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bool
is_device_lost
;
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bool
is_minimized
;
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bool
is_maximized
;
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bool
ignore_size_change
;
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bool
is_device_initialized
;
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bool
is_device_restored
;
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DWORD
window_style
;
// Saved window style for mode switches
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RECT
bounds_rect
;
// Saved window bounds for mode switches
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RECT
client_rect
;
// Saved client area size for mode switches
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double
gui_seconds
;
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double
seconds
;
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double
frame_rate
;
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int
frame_count
;
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int
frame_count0
;
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int
frame_time
;
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int
frame_time0
;
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int
status
;
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int
exit_code
;
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Color
screen_color
;
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AviFile
*
avi_file
;
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static
bool
active
;
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static
bool
paused
;
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static
bool
server
;
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static
bool
show_mouse
;
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static
DWORD
base_game_time
;
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static
DWORD
real_time
;
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static
DWORD
game_time
;
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static
DWORD
time_comp
;
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static
DWORD
frame_number
;
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static
double
max_frame_length
;
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static
double
min_frame_length
;
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static
char
panicbuf
[256];
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};
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// +--------------------------------------------------------------------+
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#endif Game_h
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nGenEx
Game.h
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