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Galaxy.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: Galaxy.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Galaxy (list of star systems) for a single campaign.
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*/
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#ifndef Galaxy_h
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#define Galaxy_h
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#include "
Types.h
"
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#include "
Solid.h
"
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#include "
Bitmap.h
"
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#include "
Geometry.h
"
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#include "
Text.h
"
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#include "
Term.h
"
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#include "
List.h
"
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// +--------------------------------------------------------------------+
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class
Star
;
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class
StarSystem
;
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class
Graphic
;
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class
Light
;
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class
Scene
;
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// +--------------------------------------------------------------------+
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class
Galaxy
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{
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public
:
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Galaxy
(
const
char
*
name
);
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virtual
~Galaxy
();
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int
operator ==
(
const
Galaxy
& s)
const
{
return
name == s.
name
; }
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// operations:
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virtual
void
Load
();
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virtual
void
Load
(
const
char
*
filename
);
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virtual
void
ExecFrame
();
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// accessors:
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const
char
*
Name
()
const
{
return
name
; }
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const
char
*
Description
()
const
{
return
description
; }
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List<StarSystem>
&
GetSystemList
() {
return
systems
; }
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List<Star>
&
Stars
() {
return
stars
; }
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double
Radius
()
const
{
return
radius
; }
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StarSystem
*
GetSystem
(
const
char
* name);
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StarSystem
*
FindSystemByRegion
(
const
char
* rgn_name);
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static
void
Initialize
();
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static
void
Close
();
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static
Galaxy
*
GetInstance
();
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protected
:
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char
filename
[64];
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Text
name
;
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Text
description
;
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double
radius
;
// radius in parsecs
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List<StarSystem>
systems
;
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List<Star>
stars
;
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};
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#endif Galaxy_h
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Stars45
Galaxy.h
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