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Fix.h
Go to the documentation of this file.
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/* Project nGenEx
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: nGenEx.lib
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FILE: Fix.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Fixed point number class with 16 bits of fractional precision
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*/
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#ifndef Fix_h
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#define Fix_h
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// +--------------------------------------------------------------------+
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#include "
Types.h
"
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// +--------------------------------------------------------------------+
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const
double
fix_sixty_five
=65536.0;
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inline
int
fast_f2i
(
double
d)
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{
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int
i;
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_asm {
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fld d
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fistp i
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}
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return
i;
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}
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// +--------------------------------------------------------------------+
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class
fix
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"fix"
; }
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enum
FixDef
{
Precision
=16,
IntMask
=0xffff0000,
FractMask
=0x0000ffff };
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static
const
fix
one
;
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static
const
fix
two
;
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static
const
fix
three
;
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static
const
fix
five
;
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static
const
fix
ten
;
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fix
() { }
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fix
(
int
n) :
val
(n<<
Precision
) { }
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fix
(
double
d)
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{
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long
ival;
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_asm {
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fld
fix_sixty_five
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fmul d
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fistp ival
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}
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val
=ival;
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}
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fix
(
const
fix
& f) :
val
(f.
val
) { }
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// conversion operators:
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operator
int ()
const
{
return
(
val
>>
Precision
); }
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operator
float ()
const
{
return
((
float
)
val
) / ((float)
fix_sixty_five
); }
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operator
double()
const
{
return
((
double
)
val
) /
fix_sixty_five
; }
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// assignment operators:
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fix
&
operator=
(
const
fix
& f) {
val
=f.
val
;
return
*
this
; }
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fix
&
operator=
(
int
n) {
val
=(n<<
Precision
);
return
*
this
; }
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fix
&
operator=
(
double
d) {
long
ival;
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_asm { fld
fix_sixty_five
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fmul d
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fistp ival }
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val
= ival;
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return
*
this
; }
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// comparison operators:
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int
operator==
(
const
fix
& f)
const
{
return
val
==f.
val
; }
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int
operator!=
(
const
fix
& f)
const
{
return
val
!=f.
val
; }
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int
operator<=
(
const
fix
& f)
const
{
return
val
<=f.
val
; }
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int
operator>=
(
const
fix
& f)
const
{
return
val
>=f.
val
; }
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int
operator<
(
const
fix
& f)
const
{
return
val
< f.
val
; }
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int
operator>
(
const
fix
& f)
const
{
return
val
> f.
val
; }
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// arithmetic operators:
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fix
operator+
(
const
fix
& f)
const
{
fix
r; r.
val
=
val
+f.
val
;
return
r; }
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fix
operator-
(
const
fix
& f)
const
{
fix
r; r.
val
=
val
-f.
val
;
return
r; }
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fix
operator*
(
const
fix
& f)
const
{
long
a=
val
;
long
b=f.
val
;
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_asm {
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mov eax, a
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mov edx, b
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imul edx
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shrd eax, edx, 16
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mov a, eax
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}
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fix
r; r.
val
= a;
return
r; }
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fix
operator/
(
const
fix
& f)
const
{
long
a=
val
;
long
b=f.
val
;
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_asm {
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mov eax, a
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mov ebx, b
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mov edx, eax
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sar edx, 16
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shl eax, 16
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idiv ebx
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mov a, eax
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}
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fix
r; r.
val
= a;
return
r; }
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fix
&
operator+=
(
const
fix
& f) {
val
+=f.
val
;
return
*
this
; }
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fix
&
operator-=
(
const
fix
& f) {
val
-=f.
val
;
return
*
this
; }
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fix
&
operator*=
(
const
fix
& f) {
long
a=
val
;
long
b=f.
val
;
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_asm {
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mov eax, a
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mov edx, b
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imul edx
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shrd eax, edx, 16
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mov a, eax
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}
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val
=a;
return
*
this
; }
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fix
&
operator/=
(
const
fix
& f) {
long
a=
val
;
long
b=f.
val
;
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_asm {
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mov eax, a
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mov ebx, b
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mov edx, eax
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sar edx, 16
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shl eax, 16
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idiv ebx
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mov a, eax
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}
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val
=a;
return
*
this
; }
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fix
operator+
(
int
n)
const
{
fix
r; r.
val
=
val
+(n<<
Precision
);
return
r; }
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fix
operator-
(
int
n)
const
{
fix
r; r.
val
=
val
-(n<<
Precision
);
return
r; }
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fix
operator*
(
int
n)
const
{
fix
r; r.
val
=
val
*n;
return
r; }
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fix
operator/
(
int
n)
const
{
fix
r; r.
val
=
val
/n;
return
r; }
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fix
&
operator+=
(
int
n) {
val
+=(n<<
Precision
);
return
*
this
; }
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fix
&
operator-=
(
int
n) {
val
-=(n<<
Precision
);
return
*
this
; }
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fix
&
operator*=
(
int
n) {
val
*=n;
return
*
this
; }
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fix
&
operator/=
(
int
n) {
val
/=n;
return
*
this
; }
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fix
operator+
(
double
d)
const
{
fix
f(d);
return
(*
this
)+f; }
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fix
operator-
(
double
d)
const
{
fix
f(d);
return
(*
this
)-f; }
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fix
operator*
(
double
d)
const
{
fix
f(d);
return
(*
this
)*f; }
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fix
operator/
(
double
d)
const
{
fix
f(d);
return
(*
this
)/f; }
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fix
&
operator+=
(
double
d) {
fix
f(d);
val
+=f.
val
;
return
*
this
; }
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fix
&
operator-=
(
double
d) {
fix
f(d);
val
-=f.
val
;
return
*
this
; }
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fix
&
operator*=
(
double
d) {
int
n; _asm { fld d
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fistp n }
val
*=n;
return
*
this
; }
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fix
&
operator/=
(
double
d) {
int
n; _asm { fld d
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fistp n }
val
/=n;
return
*
this
; }
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// misc. functions:
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fix
truncate
()
const
{
fix
r; r.
val
=
val
&
IntMask
;
return
r; }
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fix
fraction
()
const
{
fix
r; r.
val
=
val
-
truncate
().
val
;
return
r; }
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fix
floor
()
const
{
fix
r; r.
val
=
val
&
IntMask
;
return
r; }
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fix
ceil
()
const
{
fix
r; r.
val
= (
val
+
FractMask
)&
IntMask
;
return
r; }
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fix
adjust_up
()
const
{
fix
r; r.
val
=
val
+
FractMask
;
return
r; }
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fix
adjust_down
()
const
{
fix
r; r.
val
=
val
-
FractMask
;
return
r; }
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fix
muldiv
(
const
fix
& num,
const
fix
& den)
const
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{
long
a=
val
, b=num.
val
, c=den.
val
;
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_asm {
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mov eax, a
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mov edx, b
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mov ebx, c
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imul edx
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idiv ebx
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mov a, eax
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}
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fix
r; r.
val
= a;
return
r; }
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// data:
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long
val
;
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};
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#endif Fix_h
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nGenEx
Fix.h
Generated on Tue Jun 5 2012 20:46:21 for Starshatter_Open by
1.8.1