Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "FighterTacticalAI.h"
#include "ShipAI.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "Shot.h"
#include "Element.h"
#include "Instruction.h"
#include "RadioMessage.h"
#include "Sensor.h"
#include "Contact.h"
#include "WeaponGroup.h"
#include "Drive.h"
#include "Sim.h"
#include "StarSystem.h"
#include "Game.h"
Go to the source code of this file.
Variables | |
const int | WINCHESTER_FIGHTER = 0 |
const int | WINCHESTER_ASSAULT = 1 |
const int | WINCHESTER_STRIKE = 2 |
const int | WINCHESTER_STATIC = 3 |
const int WINCHESTER_ASSAULT = 1 |
Definition at line 36 of file FighterTacticalAI.cpp.
const int WINCHESTER_FIGHTER = 0 |
Definition at line 35 of file FighterTacticalAI.cpp.
const int WINCHESTER_STATIC = 3 |
Definition at line 38 of file FighterTacticalAI.cpp.
const int WINCHESTER_STRIKE = 2 |
Definition at line 37 of file FighterTacticalAI.cpp.