Starshatter_Open
Open source Starshatter engine
 All Classes Files Functions Variables Typedefs Enumerations Enumerator Friends Macros
FighterTacticalAI.cpp File Reference
#include "MemDebug.h"
#include "FighterTacticalAI.h"
#include "ShipAI.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "Shot.h"
#include "Element.h"
#include "Instruction.h"
#include "RadioMessage.h"
#include "Sensor.h"
#include "Contact.h"
#include "WeaponGroup.h"
#include "Drive.h"
#include "Sim.h"
#include "StarSystem.h"
#include "Game.h"

Go to the source code of this file.

Variables

const int WINCHESTER_FIGHTER = 0
const int WINCHESTER_ASSAULT = 1
const int WINCHESTER_STRIKE = 2
const int WINCHESTER_STATIC = 3

Variable Documentation

const int WINCHESTER_ASSAULT = 1

Definition at line 36 of file FighterTacticalAI.cpp.

const int WINCHESTER_FIGHTER = 0

Definition at line 35 of file FighterTacticalAI.cpp.

const int WINCHESTER_STATIC = 3

Definition at line 38 of file FighterTacticalAI.cpp.

const int WINCHESTER_STRIKE = 2

Definition at line 37 of file FighterTacticalAI.cpp.