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Dictionary.inl
Go to the documentation of this file.
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/* Project FoundationEx
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: FoundationEx
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FILE: Dictionary.inl
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Implementation of the Dictionary class
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*/
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#ifndef NDEBUG
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#define DICT_CHECK(a, b) if ((a) == 0) throw b;
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#else
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#define DICT_CHECK(a, b)
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#endif
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const
int
CHAINS
= 256;
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// +-------------------------------------------------------------------+
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template
<
class
T>
Dictionary<T>::Dictionary
()
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: items(0)
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{ init(); }
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template
<
class
T>
Dictionary<T>::~Dictionary
()
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{ clear(); }
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// +-------------------------------------------------------------------+
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template
<
class
T>
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void
Dictionary<T>::init
()
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{
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items = 0;
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memset(table, 0,
CHAINS
*
sizeof
(PTR));
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}
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template
<
class
T>
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void
Dictionary<T>::clear
()
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{
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for
(
int
i = 0; i <
CHAINS
; i++) {
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DictionaryCell<T>
* link = table[i];
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while
(link) {
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DictionaryCell<T>
* n = link->
next
;
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delete
link;
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link = n;
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}
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}
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init();
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}
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// +-------------------------------------------------------------------+
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template
<
class
T>
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T&
Dictionary<T>::operator[]
(
const
Text
& key)
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{
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int
idx = key.
hash
() %
CHAINS
;
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DictionaryCell<T>
* cell = table[idx];
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if
(cell == 0) {
// empty chain
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items++;
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#ifdef MEM_DEBUG
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cell =
new
(__FILE__,__LINE__)
DictionaryCell<T>
(key);
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#else
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cell =
new
DictionaryCell<T>
(key);
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#endif
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table[idx] = cell;
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return
cell->
value
;
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}
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else
{
// search for key
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while
(cell->
next
&& cell->
key
!= key)
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cell = cell->
next
;
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if
(cell->
key
!= key) {
// not found in chain
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items++;
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#ifdef MEM_DEBUG
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cell->
next
=
new
(__FILE__,__LINE__)
DictionaryCell<T>
(key);
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#else
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cell->
next
=
new
DictionaryCell<T>
(key);
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#endif
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return
cell->
next
->value;
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}
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else
{
// found: return it!
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return
cell->
value
;
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}
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}
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}
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// +-------------------------------------------------------------------+
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template
<
class
T>
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void
Dictionary<T>::insert
(
const
Text
& key,
const
T& val)
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{
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T& value = operator[](key);
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value = val;
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}
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// +-------------------------------------------------------------------+
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template
<
class
T>
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void
Dictionary<T>::remove
(
const
Text
& key)
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{
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int
idx = key.
hash
() %
CHAINS
;
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DictionaryCell<T>
* cell = table[idx];
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if
(cell == 0) {
// empty chain
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return
;
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}
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else
{
// search for key
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while
(cell->
next
&& cell->
key
!= key)
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cell = cell->
next
;
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if
(cell->
key
!= key) {
// not found in chain
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return
;
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}
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else
{
// found: remove it!
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if
(table[idx] == cell) {
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table[idx] = cell->
next
;
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delete
cell;
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}
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else
{
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DictionaryCell<T>
* p = table[idx];
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while
(p->
next
!= cell)
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p = p->
next
;
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p->
next
= cell->
next
;
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delete
cell;
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}
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}
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}
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}
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// +-------------------------------------------------------------------+
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template
<
class
T>
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int
Dictionary<T>::contains
(
const
Text
& key)
const
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{
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int
idx = key.
hash
() %
CHAINS
;
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DictionaryCell<T>
* cell = table[idx];
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if
(cell != 0) {
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while
(cell->
next
&& cell->
key
!= key)
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cell = cell->
next
;
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if
(cell->
key
== key)
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return
1;
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}
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return
0;
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}
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// +-------------------------------------------------------------------+
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template
<
class
T>
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T
Dictionary<T>::find
(
const
Text
& key, T defval)
const
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{
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int
idx = key.
hash
() %
CHAINS
;
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DictionaryCell<T>
* cell = table[idx];
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if
(cell != 0) {
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while
(cell->
next
&& cell->
key
!= key)
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cell = cell->
next
;
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if
(cell->
key
== key)
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return
cell->
value
;
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}
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return
defval;
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}
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// +-------------------------------------------------------------------+
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template
<
class
T>
DictionaryIter<T>::DictionaryIter
(
Dictionary<T>
& d)
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: dict(&d), chain(0), here(0)
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{ }
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template
<
class
T>
DictionaryIter<T>::~DictionaryIter
()
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{ }
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// +-------------------------------------------------------------------+
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template
<
class
T>
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void
DictionaryIter<T>::reset
()
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{
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chain = 0;
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here = 0;
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}
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// +-------------------------------------------------------------------+
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template
<
class
T>
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Text
DictionaryIter<T>::key
()
const
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{
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return
here->key;
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}
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template
<
class
T>
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T
DictionaryIter<T>::value
()
const
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{
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return
here->value;
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}
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// +-------------------------------------------------------------------+
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template
<
class
T>
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int
DictionaryIter<T>::operator++
()
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{
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forth();
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int
more = chain <
CHAINS
;
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return
more;
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}
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// +-------------------------------------------------------------------+
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template
<
class
T>
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void
DictionaryIter<T>::forth
()
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{
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if
(here) {
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here = here->next;
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if
(!here)
// off the end of this chain
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chain++;
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}
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if
(!here) {
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while
(!dict->table[chain] && chain <
CHAINS
)
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chain++;
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if
(chain <
CHAINS
)
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here = dict->table[chain];
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else
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here = 0;
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}
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}
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// +-------------------------------------------------------------------+
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template
<
class
T>
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void
DictionaryIter<T>::attach
(
Dictionary<T>
& d)
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{
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dict = &d;
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reset();
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}
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// +-------------------------------------------------------------------+
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template
<
class
T>
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Dictionary<T>
&
DictionaryIter<T>::container
()
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{
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return
*dict;
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}
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FoundationEx
Dictionary.inl
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