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DebriefDlg.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: DebriefDlg.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Mission Debriefing Dialog Active Window class
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*/
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#ifndef DebriefDlg_h
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#define DebriefDlg_h
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#include "
Types.h
"
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#include "
FormWindow.h
"
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#include "
Bitmap.h
"
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#include "
Button.h
"
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#include "
ComboBox.h
"
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#include "
ListBox.h
"
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#include "
Font.h
"
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#include "
Text.h
"
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// +--------------------------------------------------------------------+
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class
PlanScreen
;
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class
Campaign
;
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class
Mission
;
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class
MissionInfo
;
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class
Sim
;
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class
Ship
;
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// +--------------------------------------------------------------------+
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class
DebriefDlg
:
public
FormWindow
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{
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public
:
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DebriefDlg
(
Screen
* s,
FormDef
& def,
PlanScreen
* mgr);
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virtual
~DebriefDlg
();
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virtual
void
RegisterControls
();
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virtual
void
ExecFrame
();
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virtual
void
Show
();
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// Operations:
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virtual
void
OnClose
(
AWEvent
*
event
);
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virtual
void
OnUnit
(
AWEvent
* event);
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protected
:
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virtual
void
DrawUnits
();
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PlanScreen
*
manager
;
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Button
*
close_btn
;
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ActiveWindow
*
mission_name
;
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ActiveWindow
*
mission_system
;
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ActiveWindow
*
mission_sector
;
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ActiveWindow
*
mission_time_start
;
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ActiveWindow
*
objectives
;
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ActiveWindow
*
situation
;
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ActiveWindow
*
mission_score
;
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ListBox
*
unit_list
;
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ListBox
*
summary_list
;
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ListBox
*
event_list
;
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Campaign
*
campaign
;
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Mission
*
mission
;
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MissionInfo
*
info
;
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int
unit_index
;
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Sim
*
sim
;
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Ship
*
ship
;
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};
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#endif DebriefDlg_h
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Stars45
DebriefDlg.h
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