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Command.h
Go to the documentation of this file.
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/* Project Magic 2.0
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Destroyer Studios LLC
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Copyright © 1997-2005. All Rights Reserved.
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SUBSYSTEM: Magic.exe
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FILE: Command.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Base class (interface) for command pattern. A
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command encapsulates a single editing operation
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that may be performed on a document. Each command
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may be done or undone multiple times. The specialized
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implementations for each type of operation are re-
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sponsible for providing a means to return the model
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to the prior state.
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*/
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#ifndef Command_h
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#define Command_h
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#include "
Text.h
"
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// +--------------------------------------------------------------------+
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class
MagicDoc
;
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class
Solid
;
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class
Model
;
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// +--------------------------------------------------------------------+
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class
Command
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"Command"
; }
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Command
(
const
char
*
name
,
MagicDoc
*
document
);
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virtual
~Command
();
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// operations
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virtual
void
Do
();
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virtual
void
Undo
();
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const
char
*
Name
()
const
{
return
name
; }
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protected
:
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Text
name
;
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MagicDoc
*
document
;
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};
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// +--------------------------------------------------------------------+
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#endif Command_h
Magic2
Command.h
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