Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "CombatGroup.h"
#include "CombatUnit.h"
#include "CombatZone.h"
#include "Combatant.h"
#include "CombatAssignment.h"
#include "Campaign.h"
#include "ShipDesign.h"
#include "Ship.h"
#include "Game.h"
#include "DataLoader.h"
#include "ParseUtil.h"
Go to the source code of this file.
Macros | |
#define | GET_DEF_BOOL(n) if (pdef->name()->value()==(#n)) GetDefBool((n), pdef, filename) |
#define | GET_DEF_TEXT(n) if (pdef->name()->value()==(#n)) GetDefText((n), pdef, filename) |
#define | GET_DEF_NUM(n) if (pdef->name()->value()==(#n)) GetDefNumber((n), pdef, filename) |
#define | GET_DEF_VEC(n) if (pdef->name()->value()==(#n)) GetDefVec((n), pdef, filename) |
Functions | |
int | ShipClassFromName (const char *type_name) |
Text | FormatNumber (double n) |
void | SaveCombatUnit (FILE *f, CombatUnit *u) |
void | SaveCombatGroup (FILE *f, CombatGroup *g) |
#define GET_DEF_BOOL | ( | n | ) | if (pdef->name()->value()==(#n)) GetDefBool((n), pdef, filename) |
Definition at line 960 of file CombatGroup.cpp.
#define GET_DEF_NUM | ( | n | ) | if (pdef->name()->value()==(#n)) GetDefNumber((n), pdef, filename) |
Definition at line 962 of file CombatGroup.cpp.
#define GET_DEF_TEXT | ( | n | ) | if (pdef->name()->value()==(#n)) GetDefText((n), pdef, filename) |
Definition at line 961 of file CombatGroup.cpp.
#define GET_DEF_VEC | ( | n | ) | if (pdef->name()->value()==(#n)) GetDefVec((n), pdef, filename) |
Definition at line 963 of file CombatGroup.cpp.
Text FormatNumber | ( | double | n | ) |
Definition at line 1471 of file CombatGroup.cpp.
void SaveCombatGroup | ( | FILE * | f, |
CombatGroup * | g | ||
) |
Definition at line 1526 of file CombatGroup.cpp.
void SaveCombatUnit | ( | FILE * | f, |
CombatUnit * | u | ||
) |
Definition at line 1490 of file CombatGroup.cpp.
int ShipClassFromName | ( | const char * | type_name | ) |
Definition at line 953 of file CombatGroup.cpp.