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CombatEvent.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: CombatEvent.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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A significant (newsworthy) event in the dynamic campaign.
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*/
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#ifndef CombatEvent_h
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#define CombatEvent_h
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#include "
Types.h
"
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#include "
Geometry.h
"
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#include "
Bitmap.h
"
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#include "
Text.h
"
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#include "
List.h
"
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// +--------------------------------------------------------------------+
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class
Campaign
;
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class
CombatGroup
;
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class
CombatUnit
;
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// +--------------------------------------------------------------------+
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class
CombatEvent
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"CombatEvent"
; }
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enum
EVENT_TYPE
{
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ATTACK
,
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DEFEND
,
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MOVE_TO
,
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CAPTURE
,
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STRATEGY
,
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CAMPAIGN_START
,
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STORY
,
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CAMPAIGN_END
,
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CAMPAIGN_FAIL
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};
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enum
EVENT_SOURCE
{
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FORCOM
,
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TACNET
,
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INTEL
,
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MAIL
,
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NEWS
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};
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CombatEvent
(
Campaign
* c,
int
type,
int
time,
int
team,
int
source,
const
char
* rgn);
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int
operator ==
(
const
CombatEvent
& u)
const
{
return
this
== &u; }
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// accessors/mutators:
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int
Type
()
const
{
return
type; }
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int
Time
()
const
{
return
time; }
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int
GetIFF
()
const
{
return
team; }
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int
Points
()
const
{
return
points; }
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int
Source
()
const
{
return
source; }
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Point
Location
()
const
{
return
loc; }
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const
char
*
Region
()
const
{
return
region; }
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const
char
*
Title
()
const
{
return
title; }
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const
char
*
Information
()
const
{
return
info; }
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const
char
*
Filename
()
const
{
return
file; }
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const
char
*
ImageFile
()
const
{
return
image_file; }
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const
char
*
SceneFile
()
const
{
return
scene_file; }
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Bitmap
&
Image
() {
return
image; }
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const
char
*
SourceName
()
const
;
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const
char
*
TypeName
()
const
;
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bool
Visited
()
const
{
return
visited; }
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void
SetType
(
int
t) { type = t; }
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void
SetTime
(
int
t) { time = t; }
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void
SetIFF
(
int
t) { team = t; }
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void
SetPoints
(
int
p) { points = p; }
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void
SetSource
(
int
s) { source = s; }
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void
SetLocation
(
const
Point
& p) { loc = p; }
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void
SetRegion
(
Text
rgn) { region = rgn; }
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void
SetTitle
(
Text
t) { title = t; }
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void
SetInformation
(
Text
t) { info = t; }
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void
SetFilename
(
Text
f) { file = f; }
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void
SetImageFile
(
Text
f) { image_file = f; }
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void
SetSceneFile
(
Text
f) { scene_file = f; }
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void
SetVisited
(
bool
v) { visited = v; }
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// operations:
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void
Load
();
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// utilities:
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static
int
TypeFromName
(
const
char
* n);
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static
int
SourceFromName
(
const
char
* n);
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static
const
char
*
TypeName
(
int
n);
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static
const
char
*
SourceName
(
int
n);
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private
:
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Campaign
* campaign;
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int
type;
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int
time;
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int
team;
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int
points;
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int
source;
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bool
visited;
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Point
loc;
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Text
region;
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Text
title;
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Text
info;
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Text
file;
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Text
image_file;
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Text
scene_file;
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Bitmap
image;
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};
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#endif CombatEvent_h
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Stars45
CombatEvent.h
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