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CombatAssignment.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: CombatAssignment.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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High level assignment of one group to damage another
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*/
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#ifndef CombatAssignment_h
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#define CombatAssignment_h
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#include "
Types.h
"
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#include "
List.h
"
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// +--------------------------------------------------------------------+
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class
CombatGroup
;
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class
SimRegion
;
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// +--------------------------------------------------------------------+
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class
CombatAssignment
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"CombatAssignment"
; }
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CombatAssignment
(
int
t,
CombatGroup
* obj,
CombatGroup
* rsc=0);
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~CombatAssignment
();
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int
operator <
(
const
CombatAssignment
& a)
const
;
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// operations:
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void
SetObjective
(
CombatGroup
* o) { objective = o; }
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void
SetResource
(
CombatGroup
* r) { resource = r; }
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// accessors:
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int
Type
() {
return
type; }
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CombatGroup
*
GetObjective
() {
return
objective; }
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CombatGroup
*
GetResource
() {
return
resource; }
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const
char
*
GetDescription
()
const
;
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bool
IsActive
()
const
{
return
resource != 0; }
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private
:
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int
type;
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CombatGroup
* objective;
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CombatGroup
* resource;
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};
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#endif CombatAssignment_h
Stars45
CombatAssignment.h
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