15 #ifndef CombatAction_h
16 #define CombatAction_h
34 static const char*
TYPENAME() {
return "CombatAction"; }
74 int Type()
const {
return type; }
78 int Status()
const {
return status; }
79 int Source()
const {
return source; }
81 const char*
System()
const {
return system; }
82 const char*
Region()
const {
return region; }
83 const char*
Filename()
const {
return text_file; }
84 const char*
ImageFile()
const {
return image_file; }
85 const char*
SceneFile()
const {
return scene_file; }
86 int Count()
const {
return count; }
92 int Delay()
const {
return delay; }
171 static const char*
TYPENAME() {
return "CombatActionReq"; }
204 #endif CombatAction_h