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CmpCompleteDlg.cpp
Go to the documentation of this file.
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/* Project Starshatter 4.5
2
Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: CmpCompleteDlg.cpp
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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*/
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#include "
MemDebug.h
"
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#include "
CmpCompleteDlg.h
"
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#include "
CmpnScreen.h
"
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#include "
Campaign.h
"
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#include "
CombatEvent.h
"
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#include "
Starshatter.h
"
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#include "
Game.h
"
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#include "
DataLoader.h
"
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#include "
Video.h
"
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#include "
Keyboard.h
"
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#include "
Mouse.h
"
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#include "
ImageBox.h
"
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#include "
Button.h
"
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#include "
FormatUtil.h
"
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// +--------------------------------------------------------------------+
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// DECLARE MAPPING FUNCTIONS:
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DEF_MAP_CLIENT
(
CmpCompleteDlg
, OnClose);
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// +--------------------------------------------------------------------+
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CmpCompleteDlg::CmpCompleteDlg
(
Screen
* s,
FormDef
& def,
CmpnScreen
* mgr)
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:
FormWindow
(s, 0, 0, s->Width(), s->Height()), manager(mgr),
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lbl_info(0), img_title(0), btn_close(0)
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{
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Init
(def);
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}
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CmpCompleteDlg::~CmpCompleteDlg
()
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{
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}
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void
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CmpCompleteDlg::RegisterControls
()
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{
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img_title
= (
ImageBox
*)
FindControl
(100);
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lbl_info
=
FindControl
(101);
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btn_close
= (
Button
*)
FindControl
(1);
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REGISTER_CLIENT
(
EID_CLICK
,
btn_close
,
CmpCompleteDlg
,
OnClose
);
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}
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void
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CmpCompleteDlg::Show
()
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{
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FormWindow::Show
();
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Campaign
* c =
Campaign::GetCampaign
();
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if
(
img_title
&& c) {
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DataLoader
* loader =
DataLoader::GetLoader
();
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Starshatter
* stars =
Starshatter::GetInstance
();
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CombatEvent
*
event
= c->
GetLastEvent
();
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char
img_name[256];
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if
(
event
) {
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strcpy_s(img_name,
event
->ImageFile());
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if
(!strstr(img_name,
".pcx"
)) {
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strcat_s(img_name,
".pcx"
);
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}
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if
(loader) {
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loader->
SetDataPath
(c->
Path
());
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loader->
LoadBitmap
(img_name,
banner
);
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loader->
SetDataPath
(0);
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Rect
tgt_rect;
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tgt_rect.
w
=
img_title
->
Width
();
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tgt_rect.
h
=
img_title
->
Height
();
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img_title
->
SetTargetRect
(tgt_rect);
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img_title
->
SetPicture
(
banner
);
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}
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}
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}
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}
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// +--------------------------------------------------------------------+
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void
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CmpCompleteDlg::ExecFrame
()
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{
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}
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// +--------------------------------------------------------------------+
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void
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CmpCompleteDlg::OnClose
(
AWEvent
* event)
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{
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if
(
manager
)
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manager
->
ShowCmdDlg
();
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}
Stars45
CmpCompleteDlg.cpp
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1.8.1