Starshatter_Open
Open source Starshatter engine
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#include "MemDebug.h"
#include "CmdForceDlg.h"
#include "CmdMsgDlg.h"
#include "CmpnScreen.h"
#include "Starshatter.h"
#include "Campaign.h"
#include "Combatant.h"
#include "CombatAssignment.h"
#include "CombatGroup.h"
#include "CombatUnit.h"
#include "CombatZone.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "Player.h"
#include "Weapon.h"
#include "Game.h"
#include "DataLoader.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Slider.h"
#include "Video.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "ParseUtil.h"
#include "FormatUtil.h"
Go to the source code of this file.
Classes | |
struct | WepGroup |
Functions | |
DEF_MAP_CLIENT (CmdForceDlg, OnMode) | |
DEF_MAP_CLIENT (CmdForceDlg, OnSave) | |
DEF_MAP_CLIENT (CmdForceDlg, OnExit) | |
DEF_MAP_CLIENT (CmdForceDlg, OnForces) | |
DEF_MAP_CLIENT (CmdForceDlg, OnCombat) | |
DEF_MAP_CLIENT (CmdForceDlg, OnTransfer) | |
WepGroup * | FindWepGroup (WepGroup *weapons, const char *name) |
DEF_MAP_CLIENT | ( | CmdForceDlg | , |
OnMode | |||
) |
DEF_MAP_CLIENT | ( | CmdForceDlg | , |
OnSave | |||
) |
DEF_MAP_CLIENT | ( | CmdForceDlg | , |
OnExit | |||
) |
DEF_MAP_CLIENT | ( | CmdForceDlg | , |
OnForces | |||
) |
DEF_MAP_CLIENT | ( | CmdForceDlg | , |
OnCombat | |||
) |
DEF_MAP_CLIENT | ( | CmdForceDlg | , |
OnTransfer | |||
) |
Definition at line 332 of file CmdForceDlg.cpp.