Starshatter_Open
Open source Starshatter engine
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CmdForceDlg.cpp File Reference
#include "MemDebug.h"
#include "CmdForceDlg.h"
#include "CmdMsgDlg.h"
#include "CmpnScreen.h"
#include "Starshatter.h"
#include "Campaign.h"
#include "Combatant.h"
#include "CombatAssignment.h"
#include "CombatGroup.h"
#include "CombatUnit.h"
#include "CombatZone.h"
#include "Ship.h"
#include "ShipDesign.h"
#include "Player.h"
#include "Weapon.h"
#include "Game.h"
#include "DataLoader.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Slider.h"
#include "Video.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "ParseUtil.h"
#include "FormatUtil.h"

Go to the source code of this file.

Classes

struct  WepGroup

Functions

 DEF_MAP_CLIENT (CmdForceDlg, OnMode)
 DEF_MAP_CLIENT (CmdForceDlg, OnSave)
 DEF_MAP_CLIENT (CmdForceDlg, OnExit)
 DEF_MAP_CLIENT (CmdForceDlg, OnForces)
 DEF_MAP_CLIENT (CmdForceDlg, OnCombat)
 DEF_MAP_CLIENT (CmdForceDlg, OnTransfer)
WepGroupFindWepGroup (WepGroup *weapons, const char *name)

Function Documentation

DEF_MAP_CLIENT ( CmdForceDlg  ,
OnMode   
)
DEF_MAP_CLIENT ( CmdForceDlg  ,
OnSave   
)
DEF_MAP_CLIENT ( CmdForceDlg  ,
OnExit   
)
DEF_MAP_CLIENT ( CmdForceDlg  ,
OnForces   
)
DEF_MAP_CLIENT ( CmdForceDlg  ,
OnCombat   
)
DEF_MAP_CLIENT ( CmdForceDlg  ,
OnTransfer   
)
WepGroup* FindWepGroup ( WepGroup weapons,
const char *  name 
)

Definition at line 332 of file CmdForceDlg.cpp.