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CarrierAI.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: CarrierAI.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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"Air Boss" AI class for managing carrier fighter squadrons
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*/
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#ifndef CarrierAI_h
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#define CarrierAI_h
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#include "
Types.h
"
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#include "
Director.h
"
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// +--------------------------------------------------------------------+
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class
Sim
;
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class
Ship
;
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class
ShipAI
;
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class
Instruction
;
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class
Hangar
;
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class
Element
;
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class
FlightPlanner
;
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// +--------------------------------------------------------------------+
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class
CarrierAI
:
public
Director
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{
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public
:
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CarrierAI
(
Ship
* s,
int
level);
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virtual
~CarrierAI
();
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virtual
void
ExecFrame
(
double
seconds);
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protected
:
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virtual
bool
CheckPatrolCoverage
();
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virtual
bool
CheckHostileElements
();
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virtual
bool
CreateStrike
(
Element
* elem);
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virtual
Element
*
CreatePackage
(
int
squad,
int
size,
int
code,
const
char
* target=0,
const
char
* loadname=0);
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virtual
bool
LaunchElement
(
Element
* elem);
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Sim
*
sim
;
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Ship
*
ship
;
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Hangar
*
hangar
;
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FlightPlanner
*
flight_planner
;
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int
exec_time
;
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int
hold_time
;
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int
ai_level
;
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Element
*
patrol_elem
[4];
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};
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// +--------------------------------------------------------------------+
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#endif CarrierAI_h
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Stars45
CarrierAI.h
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