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CampaignSituationReport.cpp
Go to the documentation of this file.
1
/* Project Starshatter 4.5
2
Destroyer Studios LLC
3
Copyright © 1997-2004. All Rights Reserved.
4
5
SUBSYSTEM: Stars.exe
6
FILE: CampaignSituationReport.cpp
7
AUTHOR: John DiCamillo
8
9
10
OVERVIEW
11
========
12
CampaignSituationReport generates the situation report
13
portion of the briefing for a dynamically generated
14
mission in a dynamic campaign.
15
*/
16
17
#include "
MemDebug.h
"
18
#include "
CampaignSituationReport.h
"
19
#include "
Campaign.h
"
20
#include "
Combatant.h
"
21
#include "
CombatAssignment.h
"
22
#include "
CombatGroup.h
"
23
#include "
CombatUnit.h
"
24
#include "
CombatZone.h
"
25
#include "
Callsign.h
"
26
#include "
Mission.h
"
27
#include "
Instruction.h
"
28
#include "
Ship.h
"
29
#include "
ShipDesign.h
"
30
#include "
StarSystem.h
"
31
#include "
Random.h
"
32
#include "
Player.h
"
33
34
// +--------------------------------------------------------------------+
35
36
CampaignSituationReport::CampaignSituationReport
(
Campaign
* c,
Mission
* m)
37
: campaign(c), mission(m)
38
{}
39
40
CampaignSituationReport::~CampaignSituationReport
() {}
41
42
// +--------------------------------------------------------------------+
43
44
void
45
CampaignSituationReport::GenerateSituationReport
()
46
{
47
if
(!
campaign
|| !
mission
)
48
return
;
49
50
sitrep
=
Text
();
51
52
GlobalSituation
();
53
MissionSituation
();
54
55
mission
->
SetSituation
(
sitrep
);
56
}
57
58
// +--------------------------------------------------------------------+
59
60
static
const
char
* outlooks[4] = {
"good"
,
"fluid"
,
"poor"
,
"bleak"
};
61
62
void
63
CampaignSituationReport::GlobalSituation
()
64
{
65
if
(
campaign
->
GetTime
() < 40 * 3600)
66
sitrep
=
Text
(
campaign
->
Name
()) +
Text
(
" is still in its early stages and the situation is "
);
67
else
68
sitrep
=
Text
(
"The overall outlook for "
) +
Text
(
campaign
->
Name
()) +
Text
(
" is "
);
69
70
int
score =
campaign
->
GetPlayerTeamScore
();
71
72
if
(score > 1000)
73
sitrep
+= outlooks[0];
74
else
if
(score > -1000)
75
sitrep
+= outlooks[1];
76
else
if
(score > -2000)
77
sitrep
+= outlooks[2];
78
else
79
sitrep
+= outlooks[3];
80
81
sitrep
+=
". "
;
82
83
Text
strat_dir;
84
85
CombatGroup
* pg =
campaign
->
GetPlayerGroup
();
86
87
if
(pg)
88
strat_dir = pg->
GetStrategicDirection
();
89
90
if
(strat_dir.
length
())
91
sitrep
+= strat_dir;
92
else
93
sitrep
+=
Text
(
"Establishing and maintaining military control of the "
) +
94
mission
->
GetStarSystem
()->
Name
() +
" System remains a key priority."
;
95
}
96
97
// +--------------------------------------------------------------------+
98
99
void
100
CampaignSituationReport::MissionSituation
()
101
{
102
if
(
mission
) {
103
MissionElement
* player =
mission
->
GetPlayer
();
104
MissionElement
* target =
mission
->
GetTarget
();
105
MissionElement
* ward =
mission
->
GetWard
();
106
MissionElement
* escort =
FindEscort
(player);
107
Text
threat =
GetThreatInfo
();
108
Text
sector =
mission
->
GetRegion
();
109
110
sector +=
" sector."
;
111
112
switch
(
mission
->
Type
()) {
113
case
Mission::PATROL
:
114
case
Mission::AIR_PATROL
:
115
sitrep
+=
"\n\nThis mission is a routine patrol of the "
;
116
sitrep
+= sector;
117
break
;
118
119
case
Mission::SWEEP
:
120
case
Mission::AIR_SWEEP
:
121
sitrep
+=
"\n\nFor this mission, you will be performing a fighter sweep of the "
;
122
sitrep
+= sector;
123
break
;
124
125
case
Mission::INTERCEPT
:
126
case
Mission::AIR_INTERCEPT
:
127
sitrep
+=
"\n\nWe have detected hostile elements inbound. "
;
128
sitrep
+=
"Your mission is to intercept them before they are able to engage their targets."
;
129
break
;
130
131
132
case
Mission::STRIKE
:
133
sitrep
+=
"\n\nThe goal of this mission is to perform a strike on preplanned targets in the "
;
134
sitrep
+= sector;
135
136
if
(target) {
137
sitrep
+=
" Your package has been assigned to strike the "
;
138
139
if
(target->
GetCombatGroup
())
140
sitrep
+= target->
GetCombatGroup
()->
GetDescription
();
141
else
142
sitrep
+= target->
Name
();
143
144
sitrep
+=
"."
;
145
}
146
break
;
147
148
case
Mission::ASSAULT
:
149
sitrep
+=
"\n\nThis mission is to assault preplanned targets in the "
;
150
sitrep
+= sector;
151
152
if
(target) {
153
sitrep
+=
" Your package has been assigned to strike the "
;
154
155
if
(target->
GetCombatGroup
())
156
sitrep
+= target->
GetCombatGroup
()->
GetDescription
();
157
else
158
sitrep
+= target->
Name
();
159
160
sitrep
+=
"."
;
161
}
162
break
;
163
164
case
Mission::DEFEND
:
165
if
(ward) {
166
sitrep
+=
"\n\nFor this mission, you will need to defend "
;
167
sitrep
+= ward->
Name
();
168
sitrep
+=
" in the "
;
169
sitrep
+= sector;
170
}
171
else
{
172
sitrep
+=
"\n\nThis is a defensive patrol mission in the "
;
173
sitrep
+= sector;
174
}
175
break
;
176
177
case
Mission::ESCORT
:
178
if
(ward) {
179
sitrep
+=
"\n\nFor this mission, you will need to escort the "
;
180
sitrep
+= ward->
Name
();
181
sitrep
+=
" in the "
;
182
sitrep
+= sector;
183
}
184
else
{
185
sitrep
+=
"\n\nThis is an escort mission in the "
;
186
sitrep
+= sector;
187
}
188
break
;
189
190
case
Mission::ESCORT_FREIGHT
:
191
if
(ward) {
192
sitrep
+=
"\n\nFor this mission, you will need to escort the freighter "
;
193
sitrep
+= ward->
Name
();
194
sitrep
+=
"."
;
195
}
196
else
{
197
sitrep
+=
"\n\nThis is a freight escort mission in the "
;
198
sitrep
+= sector;
199
}
200
break
;
201
202
case
Mission::ESCORT_SHUTTLE
:
203
if
(ward) {
204
sitrep
+=
"\n\nFor this mission, you will need to escort the shuttle "
;
205
sitrep
+= ward->
Name
();
206
sitrep
+=
"."
;
207
}
208
else
{
209
sitrep
+=
"\n\nThis is a shuttle escort mission in the "
;
210
sitrep
+= sector;
211
}
212
break
;
213
214
case
Mission::ESCORT_STRIKE
:
215
if
(ward) {
216
sitrep
+=
"\n\nFor this mission, you will need to protect the "
;
217
sitrep
+= ward->
Name
();
218
sitrep
+=
" strike package from hostile interceptors."
;
219
}
220
else
{
221
sitrep
+=
"\n\nFor this mission, you will be responsible for strike escort duty."
;
222
}
223
break
;
224
225
case
Mission::INTEL
:
226
case
Mission::SCOUT
:
227
case
Mission::RECON
:
228
sitrep
+=
"\n\nThis is an intelligence gathering mission in the "
;
229
sitrep
+= sector;
230
break
;
231
232
case
Mission::BLOCKADE
:
233
sitrep
+=
"\n\nThis mission is part of the blockade operation in the "
;
234
sitrep
+= sector;
235
break
;
236
237
case
Mission::FLEET
:
238
sitrep
+=
"\n\nThis mission is a routine fleet patrol of the "
;
239
sitrep
+= sector;
240
break
;
241
242
case
Mission::BOMBARDMENT
:
243
sitrep
+=
"\n\nOur goal for this mission is to engage and destroy preplanned targets in the "
;
244
sitrep
+= sector;
245
break
;
246
247
case
Mission::FLIGHT_OPS
:
248
sitrep
+=
"\n\nFor this mission, the "
;
249
sitrep
+= player->
Name
();
250
sitrep
+=
" will be conducting combat flight operations in the "
;
251
sitrep
+= sector;
252
break
;
253
254
case
Mission::TRAINING
:
255
sitrep
+=
"\n\nThis will be a training mission."
;
256
break
;
257
258
case
Mission::TRANSPORT
:
259
case
Mission::CARGO
:
260
case
Mission::OTHER
:
261
default
:
262
break
;
263
}
264
265
if
(threat.
length
()) {
266
sitrep
+=
" "
;
267
sitrep
+= threat;
268
sitrep
+=
"\n\n"
;
269
}
270
}
271
else
{
272
sitrep
+=
"\n\n"
;
273
}
274
275
Text
rank;
276
Text
name;
277
278
Player
* p =
Player::GetCurrentPlayer
();
279
280
if
(p) {
281
if
(p->
Rank
() > 6)
282
rank =
", Admiral"
;
283
else
284
rank =
Text
(
", "
) +
Player::RankName
(p->
Rank
());
285
286
name =
Text
(
", "
) + p->
Name
();
287
}
288
289
sitrep
+=
"You have a mission to perform. "
;
290
291
switch
(
RandomIndex
()) {
292
case
0:
sitrep
+=
"You'd better go get to it!"
;
break
;
293
case
1:
sitrep
+=
"And let's be careful out there!"
;
break
;
294
case
2:
sitrep
+=
"Good luck, sir!"
;
break
;
295
case
3:
sitrep
+=
"Let's keep up the good work out there."
;
break
;
296
case
4:
sitrep
+=
"Don't lose your focus."
;
break
;
297
case
5:
sitrep
+=
"Good luck out there."
;
break
;
298
case
6:
sitrep
+=
"What are you waiting for, cocktail hour?"
;
break
;
299
case
7:
sitrep
+=
Text
(
"Godspeed"
) + rank +
"!"
;
break
;
300
case
8:
sitrep
+=
Text
(
"Good luck"
) + rank +
"!"
;
break
;
301
case
9:
sitrep
+=
Text
(
"Good luck"
) + name +
"!"
;
break
;
302
case
10:
sitrep
+=
"If everything is clear, get your team ready and get underway."
;
303
break
;
304
case
11:
sitrep
+=
Text
(
"Go get to it"
) + rank +
"!"
;
break
;
305
case
12:
sitrep
+=
"The clock is ticking, so let's move it!"
;
break
;
306
case
13:
sitrep
+=
"Stay sharp out there!"
;
break
;
307
case
14:
sitrep
+=
Text
(
"Go get 'em"
) + rank +
"!"
;
break
;
308
case
15:
sitrep
+=
"Now get out of here and get to work!"
;
break
;
309
}
310
}
311
312
// +--------------------------------------------------------------------+
313
314
MissionElement
*
315
CampaignSituationReport::FindEscort
(
MissionElement
* player)
316
{
317
MissionElement
* escort = 0;
318
319
if
(!
mission
|| !player)
return
escort;
320
321
ListIter<MissionElement>
iter =
mission
->
GetElements
();
322
while
(++iter) {
323
MissionElement
* elem = iter.
value
();
324
325
}
326
327
return
escort;
328
}
329
330
// +--------------------------------------------------------------------+
331
332
Text
333
CampaignSituationReport::GetThreatInfo
()
334
{
335
Text
threat_info;
336
337
int
enemy_fighters = 0;
338
int
enemy_starships = 0;
339
int
enemy_sites = 0;
340
341
if
(
mission
&&
mission
->
GetPlayer
()) {
342
MissionElement
* player =
mission
->
GetPlayer
();
343
Text
rgn0 = player->
Region
();
344
Text
rgn1;
345
int
iff = player->
GetIFF
();
346
347
ListIter<Instruction>
nav = player->
NavList
();
348
while
(++nav) {
349
if
(rgn0 != nav->
RegionName
())
350
rgn1 = nav->
RegionName
();
351
}
352
353
ListIter<MissionElement>
elem =
mission
->
GetElements
();
354
while
(++elem) {
355
if
(elem->
GetIFF
() > 0 && elem->
GetIFF
() != iff && elem->
IntelLevel
() >
Intel::SECRET
) {
356
if
(elem->
IsGroundUnit
()) {
357
if
(!elem->
GetDesign
() ||
358
elem->
GetDesign
()->
type
!=
Ship::SAM
)
359
continue
;
360
361
if
(elem->
Region
() != rgn0 &&
362
elem->
Region
() != rgn1)
363
continue
;
364
}
365
366
int
mission_role = elem->
MissionRole
();
367
368
if
(mission_role ==
Mission::STRIKE
||
369
mission_role ==
Mission::INTEL
||
370
mission_role ==
Mission::CARGO
||
371
mission_role ==
Mission::TRANSPORT
)
372
continue
;
373
374
if
(elem->
GetDesign
()->
type
>=
Ship::MINE
&& elem->
GetDesign
()->
type
<=
Ship::SWACS
)
375
enemy_sites += elem->
Count
();
376
377
else
if
(elem->
IsDropship
())
378
enemy_fighters += elem->
Count
();
379
380
else
if
(elem->
IsStarship
())
381
enemy_starships += elem->
Count
();
382
383
else
if
(elem->
IsGroundUnit
())
384
enemy_sites += elem->
Count
();
385
}
386
}
387
}
388
389
if
(enemy_starships > 0) {
390
threat_info =
"We have reports of several enemy starships in the vicinity."
;
391
392
if
(enemy_fighters > 0) {
393
threat_info +=
" Also be advised that enemy fighters may be operating nearby."
;
394
}
395
396
else
if
(enemy_sites > 0) {
397
threat_info +=
" And be on the lookout for mines and defense satellites."
;
398
}
399
}
400
401
else
if
(enemy_fighters > 0) {
402
threat_info =
"We have reports of several enemy fighters in your operating area."
;
403
}
404
405
else
if
(enemy_sites > 0) {
406
if
(
mission
->
Type
() >=
Mission::AIR_PATROL
&&
mission
->
Type
() <=
Mission::STRIKE
)
407
threat_info =
"Remember to check air-to-ground sensors for SAM and AAA sites."
;
408
else
409
threat_info =
"Be on the lookout for mines and defense satellites."
;
410
}
411
else
{
412
threat_info =
"We have no reliable information on threats in your operating area."
;
413
}
414
415
return
threat_info;
416
}
Stars45
CampaignSituationReport.cpp
Generated on Thu May 31 2012 16:31:02 for Starshatter_Open by
1.8.1