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CampaignSaveGame.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: CampaignSaveGame.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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CampaignSaveGame contains the logic needed to save and load
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campaign games in progress.
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*/
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#ifndef CampaignSaveGame_h
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#define CampaignSaveGame_h
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#include "
Types.h
"
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#include "
Geometry.h
"
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#include "
text.h
"
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#include "
term.h
"
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#include "
List.h
"
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// +--------------------------------------------------------------------+
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class
Campaign
;
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class
CampaignPlan
;
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class
Combatant
;
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class
CombatGroup
;
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class
CombatZone
;
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class
DataLoader
;
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class
Mission
;
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class
Player
;
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class
StarSystem
;
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// +--------------------------------------------------------------------+
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class
CampaignSaveGame
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"CampaignSaveGame"
; }
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CampaignSaveGame
(
Campaign
* c=0);
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virtual
~CampaignSaveGame
();
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virtual
Campaign
*
GetCampaign
() {
return
campaign; }
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virtual
void
Load
(
const
char
* name);
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virtual
void
Save
(
const
char
* name);
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static
void
Delete
(
const
char
* name);
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static
void
RemovePlayer
(
Player
* p);
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virtual
void
LoadAuto
();
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virtual
void
SaveAuto
();
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static
Text
GetResumeFile
();
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static
int
GetSaveGameList
(
List<Text>
& save_list);
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private
:
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static
Text
GetSaveDirectory();
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static
Text
GetSaveDirectory(
Player
* p);
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static
void
CreateSaveDirectory();
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Campaign
* campaign;
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};
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#endif CampaignSaveGame_h
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Stars45
CampaignSaveGame.h
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1.8.1