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CampaignPlanStrategic.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: CampaignPlanStrategic.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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CampaignPlanStrategic prioritizes targets and defensible
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allied forces as the first step in force tasking. This
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algorithm computes which enemy resources are most important
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to attack, based on the AI value of each combat group, and
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strategic weighting factors that help shape the strategy
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to the objectives for the current campaign.
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*/
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#ifndef CampaignPlanStrategic_h
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#define CampaignPlanStrategic_h
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#include "
Types.h
"
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#include "
CampaignPlan.h
"
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// +--------------------------------------------------------------------+
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class
CampaignPlanStrategic
:
public
CampaignPlan
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"CampaignPlanStrategic"
; }
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CampaignPlanStrategic
(
Campaign
* c) :
CampaignPlan
(c) { }
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virtual
~CampaignPlanStrategic
() { }
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// operations:
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virtual
void
ExecFrame
();
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protected
:
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void
PlaceGroup
(
CombatGroup
* g);
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void
ScoreCombatant
(
Combatant
* c);
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void
ScoreDefensible
(
Combatant
* c);
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void
ScoreDefend
(
Combatant
* c,
CombatGroup
* g);
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void
ScoreTargets
(
Combatant
* c,
Combatant
* t);
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void
ScoreTarget
(
Combatant
* c,
CombatGroup
* g);
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void
ScoreNeeds
(
Combatant
* c);
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// zone alocation:
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void
BuildGroupList
(
CombatGroup
* g,
List<CombatGroup>
& groups);
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void
AssignZones
(
Combatant
* c);
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void
ResolveZoneMovement
(
CombatGroup
* g);
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};
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#endif CampaignPlanStrategic_h
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Stars45
CampaignPlanStrategic.h
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