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CampaignMissionRequest.h
Go to the documentation of this file.
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/* Project Starshatter 4.5
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Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: Stars.exe
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FILE: CampaignMissionRequest.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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CampaignMissionRequest
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*/
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#ifndef CampaignMissionRequest_h
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#define CampaignMissionRequest_h
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#include "
Types.h
"
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#include "
Geometry.h
"
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#include "
List.h
"
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#include "
Text.h
"
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// +--------------------------------------------------------------------+
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class
Campaign
;
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class
CombatGroup
;
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class
CombatUnit
;
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class
CombatZone
;
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class
Mission
;
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class
MissionElement
;
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class
MissionInfo
;
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// +--------------------------------------------------------------------+
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class
CampaignMissionRequest
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{
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public
:
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static
const
char
*
TYPENAME
() {
return
"CampaignMissionRequest"
; }
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CampaignMissionRequest
(
Campaign
* c,
int
type,
int
start,
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CombatGroup
* primary,
CombatGroup
* tgt=0);
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Campaign
*
GetCampaign
() {
return
campaign; }
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int
Type
() {
return
type; }
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int
OpposingType
() {
return
opp_type; }
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int
StartTime
() {
return
start; }
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CombatGroup
*
GetPrimaryGroup
() {
return
primary_group; }
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CombatGroup
*
GetSecondaryGroup
() {
return
secondary_group; }
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CombatGroup
*
GetObjective
() {
return
objective; }
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bool
IsLocSpecified
() {
return
use_loc; }
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const
Text
&
RegionName
() {
return
region; }
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Point
Location
() {
return
location; }
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const
Text
&
Script
() {
return
script; }
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void
SetType
(
int
t) { type = t; }
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void
SetOpposingType
(
int
t) { opp_type = t; }
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void
SetStartTime
(
int
s) { start = s; }
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void
SetPrimaryGroup
(
CombatGroup
* g) { primary_group = g; }
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void
SetSecondaryGroup
(
CombatGroup
* g) { secondary_group = g; }
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void
SetObjective
(
CombatGroup
* g) { objective = g; }
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void
SetRegionName
(
const
char
* rgn) { region = rgn; use_loc =
true
; }
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void
SetLocation
(
const
Point
& loc) { location = loc; use_loc =
true
; }
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void
SetScript
(
const
char
* s) { script = s; }
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private
:
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Campaign
* campaign;
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int
type;
// type of mission
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int
opp_type;
// opposing mission type
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int
start;
// start time
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CombatGroup
* primary_group;
// player's group
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CombatGroup
* secondary_group;
// optional support group
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CombatGroup
* objective;
// target or ward
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bool
use_loc;
// use the specified location
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Text
region;
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Point
location;
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Text
script;
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};
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#endif CampaignMissionRequest_h
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Stars45
CampaignMissionRequest.h
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1.8.1