Starshatter_Open
Open source Starshatter engine
|
#include "MemDebug.h"
#include "Campaign.h"
#include "CampaignPlanStrategic.h"
#include "CampaignPlanAssignment.h"
#include "CampaignPlanEvent.h"
#include "CampaignPlanMission.h"
#include "CampaignPlanMovement.h"
#include "CampaignSituationReport.h"
#include "CampaignSaveGame.h"
#include "Combatant.h"
#include "CombatAction.h"
#include "CombatEvent.h"
#include "CombatGroup.h"
#include "CombatRoster.h"
#include "CombatUnit.h"
#include "CombatZone.h"
#include "Galaxy.h"
#include "Mission.h"
#include "StarSystem.h"
#include "Starshatter.h"
#include "Player.h"
#include "Game.h"
#include "Bitmap.h"
#include "DataLoader.h"
#include "ParseUtil.h"
#include "Random.h"
#include "FormatUtil.h"
Go to the source code of this file.
Functions | |
void | FPU2Extended () |
void | FPURestore () |
Variables | |
const int | TIME_NEVER = (int) 1e9 |
const int | ONE_DAY = (int) 24 * 3600 |
void FPU2Extended | ( | ) |
Definition at line 42 of file StarSystem.cpp.
void FPURestore | ( | ) |
Definition at line 49 of file StarSystem.cpp.
const int ONE_DAY = (int) 24 * 3600 |
Definition at line 46 of file Campaign.cpp.
const int TIME_NEVER = (int) 1e9 |
Definition at line 45 of file Campaign.cpp.