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Button.h
Go to the documentation of this file.
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/* Project nGenEx
2
Destroyer Studios LLC
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Copyright © 1997-2004. All Rights Reserved.
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SUBSYSTEM: nGenEx.lib
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FILE: Button.h
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AUTHOR: John DiCamillo
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OVERVIEW
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========
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Button class
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*/
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#ifndef Button_h
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#define Button_h
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#include "
Types.h
"
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#include "
ActiveWindow.h
"
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#include "
Bitmap.h
"
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// +--------------------------------------------------------------------+
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class
Button
:
public
ActiveWindow
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{
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public
:
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enum
SOUNDS
{
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SND_BUTTON
,
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SND_CLICK
,
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SND_SWISH
,
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SND_CHIRP
,
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SND_ACCEPT
,
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SND_REJECT
,
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SND_CONFIRM
,
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SND_LIST_SELECT
,
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SND_LIST_SCROLL
,
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SND_LIST_DROP
,
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SND_COMBO_OPEN
,
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SND_COMBO_CLOSE
,
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SND_COMBO_HILITE
,
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SND_COMBO_SELECT
,
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SND_MENU_OPEN
,
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SND_MENU_CLOSE
,
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SND_MENU_SELECT
,
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SND_MENU_HILITE
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};
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Button
(
Screen
* s,
int
ax,
int
ay,
int
aw,
int
ah, DWORD
id
=0);
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Button
(
ActiveWindow
* p,
int
ax,
int
ay,
int
aw,
int
ah, DWORD
id
=0);
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virtual
~Button
();
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static
void
Initialize
();
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static
void
Close
();
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static
void
PlaySound
(
int
n=0);
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static
void
SetVolume
(
int
vol);
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// Operations:
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virtual
void
Draw
();
// refresh backing store
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// Event Target Interface:
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virtual
int
OnMouseMove
(
int
x,
int
y);
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virtual
int
OnLButtonDown
(
int
x,
int
y);
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virtual
int
OnLButtonUp
(
int
x,
int
y);
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virtual
int
OnClick
();
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virtual
int
OnMouseEnter
(
int
x,
int
y);
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virtual
int
OnMouseExit
(
int
x,
int
y);
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// Property accessors:
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Color
GetActiveColor
();
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void
SetActiveColor
(
Color
c);
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bool
GetAnimated
();
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void
SetAnimated
(
bool
bNewValue);
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short
GetBevelWidth
();
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void
SetBevelWidth
(
short
nNewValue);
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bool
GetBorder
();
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void
SetBorder
(
bool
bNewValue);
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Color
GetBorderColor
();
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void
SetBorderColor
(
Color
c);
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short
GetButtonState
();
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void
SetButtonState
(
short
nNewValue);
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bool
GetDropShadow
();
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void
SetDropShadow
(
bool
bNewValue);
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void
GetPicture
(
Bitmap
& img);
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void
SetPicture
(
const
Bitmap
& img);
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short
GetPictureLocation
();
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void
SetPictureLocation
(
short
nNewValue);
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bool
GetSticky
();
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void
SetSticky
(
bool
bNewValue);
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void
SetStandardImage
(
Bitmap
* img);
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void
SetActivatedImage
(
Bitmap
* img);
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void
SetTransitionImage
(
Bitmap
* img);
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protected
:
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Rect
CalcLabelRect
(
int
img_w,
int
img_h);
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Rect
CalcPictureRect
();
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void
DrawImage
(
Bitmap
* bmp,
const
Rect
& irect);
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bool
animated
;
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bool
drop_shadow
;
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bool
sticky
;
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bool
border
;
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Color
active_color
;
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Color
border_color
;
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int
captured
;
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int
pre_state
;
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short
bevel_width
;
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short
button_state
;
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short
picture_loc
;
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Bitmap
picture
;
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Bitmap
*
standard_image
;
// state = 0
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Bitmap
*
activated_image
;
// state = 1 (if sticky)
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Bitmap
*
transition_image
;
// state = 2 (if sticky)
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};
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#endif Button_h
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nGenEx
Button.h
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